Adding very basic reading support for CSM (CharacterStudio Motion). No proper hierarchy reconstruction yet, just plain marker import.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@408 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -143,9 +143,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_BUILD_NO_TERRAGEN_IMPORTER
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# include "TerragenLoader.h"
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#endif
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//#ifndef AI_BUILD_NO_CSM_IMPORTER
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//# include "CSMLoader.h"
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//#endif
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#ifndef AI_BUILD_NO_CSM_IMPORTER
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# include "CSMLoader.h"
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#endif
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#ifndef AI_BUILD_NO_3D_IMPORTER
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# include "UnrealLoader.h"
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#endif
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@@ -351,9 +351,9 @@ Importer::Importer()
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#if (!defined AI_BUILD_NO_TERRAGEN_IMPORTER)
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pimpl->mImporter.push_back( new TerragenImporter());
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#endif
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//#if (!defined AI_BUILD_NO_CSM_IMPORTER)
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// mImporter.push_back( new CSMImporter());
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//#endif
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#if (!defined AI_BUILD_NO_CSM_IMPORTER)
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pimpl->mImporter.push_back( new CSMImporter());
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#endif
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#if (!defined AI_BUILD_NO_3D_IMPORTER)
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pimpl->mImporter.push_back( new UnrealImporter());
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#endif
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