Adding very basic reading support for CSM (CharacterStudio Motion). No proper hierarchy reconstruction yet, just plain marker import.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@408 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-04-26 15:09:03 +00:00
parent 55a3d845c9
commit d7b4dd6ae3
12 changed files with 2929 additions and 202 deletions

View File

@@ -143,9 +143,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_BUILD_NO_TERRAGEN_IMPORTER
# include "TerragenLoader.h"
#endif
//#ifndef AI_BUILD_NO_CSM_IMPORTER
//# include "CSMLoader.h"
//#endif
#ifndef AI_BUILD_NO_CSM_IMPORTER
# include "CSMLoader.h"
#endif
#ifndef AI_BUILD_NO_3D_IMPORTER
# include "UnrealLoader.h"
#endif
@@ -351,9 +351,9 @@ Importer::Importer()
#if (!defined AI_BUILD_NO_TERRAGEN_IMPORTER)
pimpl->mImporter.push_back( new TerragenImporter());
#endif
//#if (!defined AI_BUILD_NO_CSM_IMPORTER)
// mImporter.push_back( new CSMImporter());
//#endif
#if (!defined AI_BUILD_NO_CSM_IMPORTER)
pimpl->mImporter.push_back( new CSMImporter());
#endif
#if (!defined AI_BUILD_NO_3D_IMPORTER)
pimpl->mImporter.push_back( new UnrealImporter());
#endif