renaming iterator to avoid any possibility of scop collisions

This commit is contained in:
contriteobserver
2021-01-26 01:36:12 -08:00
parent 69fc809307
commit d7bf513250

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@@ -557,9 +557,9 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Colla
faceStart += submesh.mNumFaces;
// assign the material index
std::map<std::string, size_t>::const_iterator matIt = mMaterialIndexByName.find(submesh.mMaterial);
if (matIt != mMaterialIndexByName.end()) {
dstMesh->mMaterialIndex = static_cast<unsigned int>(matIt->second);
std::map<std::string, size_t>::const_iterator subMatIt = mMaterialIndexByName.find(submesh.mMaterial);
if (subMatIt != mMaterialIndexByName.end()) {
dstMesh->mMaterialIndex = static_cast<unsigned int>(subMatIt->second);
} else {
dstMesh->mMaterialIndex = matIdx;
}