renaming iterator to avoid any possibility of scop collisions
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@@ -557,9 +557,9 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Colla
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faceStart += submesh.mNumFaces;
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// assign the material index
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std::map<std::string, size_t>::const_iterator matIt = mMaterialIndexByName.find(submesh.mMaterial);
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if (matIt != mMaterialIndexByName.end()) {
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dstMesh->mMaterialIndex = static_cast<unsigned int>(matIt->second);
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std::map<std::string, size_t>::const_iterator subMatIt = mMaterialIndexByName.find(submesh.mMaterial);
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if (subMatIt != mMaterialIndexByName.end()) {
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dstMesh->mMaterialIndex = static_cast<unsigned int>(subMatIt->second);
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} else {
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dstMesh->mMaterialIndex = matIdx;
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}
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