Compile with glTF2 export option (currently same as glTF1 output)
This commit is contained in:
@@ -90,6 +90,7 @@ void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportPr
|
||||
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
@@ -144,6 +145,8 @@ Exporter::ExportFormatEntry gExporters[] =
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
|
||||
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
|
||||
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
|
||||
|
||||
Reference in New Issue
Block a user