- Ifc: improved subsampling of curves for IfcSweptDiskSolid entities.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1288 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -560,13 +560,19 @@ void ProcessSweptDiskSolid(const IfcSweptDiskSolid solid, TempMesh& result, Conv
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result.verts.reserve(cnt_segments * samples * 4);
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result.vertcnt.reserve((cnt_segments - 1) * samples);
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// XXX while EstimateSampleCount() works well for non-composite curves, it
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// fails badly for composite curves that require non-uniform sampling
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// for good results.
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IfcFloat p = solid.StartParam, delta = (solid.EndParam-solid.StartParam)/ (samples - 1);
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std::vector<IfcVector3> points;
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points.reserve(cnt_segments * samples);
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IfcVector3 current = curve->Eval(p);
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TempMesh temp;
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curve->SampleDiscrete(temp,solid.StartParam,solid.EndParam);
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const std::vector<IfcVector3>& curve_points = temp.verts;
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if(curve_points.empty()) {
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IFCImporter::LogWarn("curve evaluation yielded no points (IfcSweptDiskSolid)");
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return;
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}
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IfcVector3 current = curve_points[0];
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IfcVector3 previous = current;
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IfcVector3 next;
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@@ -575,15 +581,12 @@ void ProcessSweptDiskSolid(const IfcSweptDiskSolid solid, TempMesh& result, Conv
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startvec.y = 1.0f;
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startvec.z = 1.0f;
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std::vector<IfcVector3> points;
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points.reserve(cnt_segments * samples);
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p += delta;
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// generate circles at the sweep positions
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for(size_t i = 0; i < samples; ++i, p += delta) {
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for(size_t i = 0; i < samples; ++i) {
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next = curve->Eval(p);
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if(i != samples - 1) {
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next = curve_points[i + 1];
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}
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// get a direction vector reflecting the approximate curvature (i.e. tangent)
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IfcVector3 d = (current-previous) + (next-previous);
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