Fixed: Initialize members in 3DS loader
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@@ -332,6 +332,7 @@ struct Texture
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, mScaleV (1.0f)
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, mRotation (0.0f)
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, mMapMode (aiTextureMapMode_Wrap)
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, bPrivate()
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, iUVSrc (0)
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{
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mTextureBlend = get_qnan();
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@@ -484,11 +485,11 @@ struct aiFloatKey
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struct Node
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{
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Node()
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: mHierarchyPos (0)
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: mParent()
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, mInstanceNumber()
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, mHierarchyPos (0)
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, mHierarchyIndex (0)
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, mInstanceCount (1)
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{
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static int iCnt = 0;
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