iObjParser: refactorings.

This commit is contained in:
Kim Kulling
2016-02-10 10:40:39 +01:00
parent 8681abe845
commit d9017299a8

View File

@@ -775,7 +775,7 @@ void ObjFileParser::createMesh( const std::string &meshName )
// -------------------------------------------------------------------
// Returns true, if a new mesh must be created.
bool ObjFileParser::needsNewMesh( const std::string &rMaterialName )
bool ObjFileParser::needsNewMesh( const std::string &materialName )
{
// If no mesh data yet
if(m_pModel->m_pCurrentMesh == 0)
@@ -783,7 +783,7 @@ bool ObjFileParser::needsNewMesh( const std::string &rMaterialName )
return true;
}
bool newMat = false;
int matIdx = getMaterialIndex( rMaterialName );
int matIdx = getMaterialIndex( materialName );
int curMatIdx = m_pModel->m_pCurrentMesh->m_uiMaterialIndex;
if ( curMatIdx != int(ObjFile::Mesh::NoMaterial) && curMatIdx != matIdx )
{