Ogre: Support for multiple texcoords

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1248 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
jonathanklein
2012-05-23 09:23:34 +00:00
parent 1ac5a47c5d
commit d9d57804fa
4 changed files with 88 additions and 44 deletions

View File

@@ -282,6 +282,9 @@ aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName) const
void OgreImporter::ReadTechnique(stringstream &ss, aiMaterial* NewMaterial)
{
unsigned int CurrentTextureId=0;
string RestOfLine;
getline(ss, RestOfLine);//ignore the rest of the line
@@ -349,11 +352,33 @@ void OgreImporter::ReadTechnique(stringstream &ss, aiMaterial* NewMaterial)
{
ss >> Line;
aiString ts(Line.c_str());
NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, CurrentTextureId));
}
else if(Line=="tex_coord_set")
{
int UvSet;
ss >> UvSet;
NewMaterial->AddProperty(&UvSet, 1, AI_MATKEY_UVWSRC(0, CurrentTextureId));
}
else if(Line=="colour_op")
{
ss >> Line;
if("replace"==Line)//I don't think, assimp has something for this...
{
}
else if("modulate"==Line)
{
//TODO: set value
//NewMaterial->AddProperty(aiTextureOp_Multiply)
}
}
}//end of texture unit
Line="";//clear the } that would end the outer loop
CurrentTextureId++;//new Id for the next texture
}
}
Line="";//clear the } that would end the outer loop
}
}//end of technique
}