Introduce interpolation mode to vectro and quaternion keys
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@@ -71,10 +71,6 @@ SpatialSort::SpatialSort() :
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mPlaneNormal.Normalize();
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor
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SpatialSort::~SpatialSort() = default;
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// ------------------------------------------------------------------------------------------------
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void SpatialSort::Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
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unsigned int pElementOffset,
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