Introduce interpolation mode to vectro and quaternion keys

This commit is contained in:
Kim Kulling
2024-07-17 15:49:17 +02:00
parent 35e4f1bf64
commit da281b7f48
14 changed files with 310 additions and 213 deletions

View File

@@ -71,10 +71,6 @@ SpatialSort::SpatialSort() :
mPlaneNormal.Normalize();
}
// ------------------------------------------------------------------------------------------------
// Destructor
SpatialSort::~SpatialSort() = default;
// ------------------------------------------------------------------------------------------------
void SpatialSort::Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
unsigned int pElementOffset,