- Fixed a bug in FindInvalidData causing some animation channels to be lost
- Added Q3D loader. Seems to work quite well with Quick 3D 4.0 - Updated makefile, fixed GCC compilation error cause of packed matrix fields git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@214 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -666,7 +666,14 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
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pcNode->mName = mScene->mLights[i]->mName;
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}
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}
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else AddNodeToGraph(pcOut, pcOut->mRootNode, mRootNode);
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else
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{
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// First of all: find out how many scaling, rotation and translation
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// animation tracks we'll have afterwards
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//unsigned int numRot = 0, numScale = 0, numTranslate = 0;
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//CountTracks(mRootNode,numRot,numScale,numTranslate);
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AddNodeToGraph(pcOut, pcOut->mRootNode, mRootNode);
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}
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// We used the first vertex color set to store some
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// temporary values, so we need to cleanup here
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