- Fixed a bug in FindInvalidData causing some animation channels to be lost

- Added Q3D loader. Seems to work quite well with Quick 3D 4.0
- Updated makefile, fixed GCC compilation error cause of packed matrix fields

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@214 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-11-01 15:14:00 +00:00
parent c7e6fe3d73
commit daae32d62f
13 changed files with 760 additions and 26 deletions

View File

@@ -666,7 +666,14 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
pcNode->mName = mScene->mLights[i]->mName;
}
}
else AddNodeToGraph(pcOut, pcOut->mRootNode, mRootNode);
else
{
// First of all: find out how many scaling, rotation and translation
// animation tracks we'll have afterwards
//unsigned int numRot = 0, numScale = 0, numTranslate = 0;
//CountTracks(mRootNode,numRot,numScale,numTranslate);
AddNodeToGraph(pcOut, pcOut->mRootNode, mRootNode);
}
// We used the first vertex color set to store some
// temporary values, so we need to cleanup here