- Fixed a bug in FindInvalidData causing some animation channels to be lost
- Added Q3D loader. Seems to work quite well with Quick 3D 4.0 - Updated makefile, fixed GCC compilation error cause of packed matrix fields git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@214 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -122,9 +122,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_BUILD_NO_IRR_IMPORTER
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# include "IRRLoader.h"
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#endif
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//#ifndef AI_BUILD_NO_Q3D_IMPORTER
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//# include "Q3DLoader.h"
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//#endif
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#ifndef AI_BUILD_NO_Q3D_IMPORTER
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# include "Q3DLoader.h"
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#endif
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// PostProcess-Steps
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@@ -278,9 +278,9 @@ Importer::Importer() :
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#if (!defined AI_BUILD_NO_IRR_IMPORTER)
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mImporter.push_back( new IRRImporter());
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#endif
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//#if (!defined AI_BUILD_NO_Q3D_IMPORTER)
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// mImporter.push_back( new Q3DImporter());
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//#endif
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#if (!defined AI_BUILD_NO_Q3D_IMPORTER)
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mImporter.push_back( new Q3DImporter());
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#endif
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// add an instance of each post processing step here in the order
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// of sequence it is executed. steps that are added here are not validated -
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