- Fixed a bug in FindInvalidData causing some animation channels to be lost

- Added Q3D loader. Seems to work quite well with Quick 3D 4.0
- Updated makefile, fixed GCC compilation error cause of packed matrix fields

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@214 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-11-01 15:14:00 +00:00
parent c7e6fe3d73
commit daae32d62f
13 changed files with 760 additions and 26 deletions

View File

@@ -414,7 +414,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
// the texture coordinates are absolute values but we
// need relative values between 0 and 1
pcOut.x = pcTexCoords[iIndex].s / fDivisorU;
pcOut.y = 1.f- pcTexCoords[iIndex].t / fDivisorV;
pcOut.y = 1.f - pcTexCoords[iIndex].t / fDivisorV;
}
}
// FIX: flip the face order for use with OpenGL