- Fixed a bug in FindInvalidData causing some animation channels to be lost
- Added Q3D loader. Seems to work quite well with Quick 3D 4.0 - Updated makefile, fixed GCC compilation error cause of packed matrix fields git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@214 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -414,7 +414,7 @@ void MD2Importer::InternReadFile( const std::string& pFile,
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// the texture coordinates are absolute values but we
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// need relative values between 0 and 1
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pcOut.x = pcTexCoords[iIndex].s / fDivisorU;
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pcOut.y = 1.f- pcTexCoords[iIndex].t / fDivisorV;
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pcOut.y = 1.f - pcTexCoords[iIndex].t / fDivisorV;
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}
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}
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// FIX: flip the face order for use with OpenGL
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