- Fixed a bug in FindInvalidData causing some animation channels to be lost
- Added Q3D loader. Seems to work quite well with Quick 3D 4.0 - Updated makefile, fixed GCC compilation error cause of packed matrix fields git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@214 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
@@ -44,9 +44,10 @@ inline aiMatrix3x3 aiMatrix3x3::operator* (const aiMatrix3x3& m) const
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline aiMatrix3x3& aiMatrix3x3::Transpose()
|
||||
{
|
||||
std::swap( a2, b1);
|
||||
std::swap( a3, c1);
|
||||
std::swap( b3, c2);
|
||||
// (float&) don't remove, GCC complains cause of packed fields
|
||||
std::swap( (float&)a2, (float&)b1);
|
||||
std::swap( (float&)a3, (float&)c1);
|
||||
std::swap( (float&)b3, (float&)c2);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
@@ -58,12 +58,13 @@ inline aiMatrix4x4 aiMatrix4x4::operator* (const aiMatrix4x4& m) const
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiMatrix4x4& aiMatrix4x4::Transpose()
|
||||
{
|
||||
std::swap( b1, a2);
|
||||
std::swap( c1, a3);
|
||||
std::swap( c2, b3);
|
||||
std::swap( d1, a4);
|
||||
std::swap( d2, b4);
|
||||
std::swap( d3, c4);
|
||||
// (float&) don't remove, GCC complains cause of packed fields
|
||||
std::swap( (float&)b1, (float&)a2);
|
||||
std::swap( (float&)c1, (float&)a3);
|
||||
std::swap( (float&)c2, (float&)b3);
|
||||
std::swap( (float&)d1, (float&)a4);
|
||||
std::swap( (float&)d2, (float&)b4);
|
||||
std::swap( (float&)d3, (float&)c4);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user