- ASE loader alpha

- MDL loader stable
- 3ds bugfixes,
- API extensions
- New viewer features - WIP
- Support for C

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@11 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-05-09 17:24:28 +00:00
parent 14abdcbbed
commit db9c5fef2b
116 changed files with 13324 additions and 1894 deletions

View File

@@ -1,10 +1,55 @@
/** Small helper classes to optimise finding vertizes close to a given location */
/*
Free Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** Small helper classes to optimise finding vertizes close to a given location
*/
#ifndef AI_D3DSSPATIALSORT_H_INC
#define AI_D3DSSPATIALSORT_H_INC
#include <vector>
#include "../include/aiVector3D.h"
#include "3DSHelper.h"
#if (!defined AI_BUILD_NO_ASE_IMPORTER)
# include "3DSHelper.h"
#endif
namespace Assimp
{
@@ -19,28 +64,30 @@ class D3DSSpatialSorter
{
public:
D3DSSpatialSorter() {/* This is unintialized. This is evil. This is OK. */}
/** Constructs a spatially sorted representation from the given position array.
* Supply the positions in its layout in memory, the class will only refer to them
* by index.
* @param pPositions Pointer to the first position vector of the array.
* @param pNumPositions Number of vectors to expect in that array.
* @param pElementOffset Offset in bytes from the beginning of one vector in memory to the beginning of the next vector.
* @note Smoothing groups are ignored
*/
D3DSSpatialSorter( const aiVector3D* pPositions,
unsigned int pNumPositions, unsigned int pElementOffset);
D3DSSpatialSorter();
// -------------------------------------------------------------------
/** Construction from a given face array, handling smoothing groups properly
* @param p_pcMesh Input mesh.
*/
D3DSSpatialSorter( const Dot3DS::Mesh* p_pcMesh);
D3DSSpatialSorter(const std::vector<aiVector3D>& vPositions);
// -------------------------------------------------------------------
/** Add a face to the spatial sorter
* @param pcFace Face to be added
* @param vPositions Input position list
*/
void AddFace(const Dot3DS::Face* pcFace,
const std::vector<aiVector3D>& vPositions);
// -------------------------------------------------------------------
/** Prepare the spatial sorter for use
*/
void Prepare();
/** Destructor */
~D3DSSpatialSorter();
// -------------------------------------------------------------------
/** Returns an iterator for all positions close to the given position.
* @param pPosition The position to look for vertices.
* @param pSG Only included vertices with at least one shared smooth group
@@ -56,6 +103,7 @@ protected:
/** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
aiVector3D mPlaneNormal;
// -------------------------------------------------------------------
/** An entry in a spatially sorted position array. Consists of a vertex index,
* its position and its precalculated distance from the reference plane */
struct Entry