- ASE loader alpha
- MDL loader stable - 3ds bugfixes, - API extensions - New viewer features - WIP - Support for C git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@11 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -260,7 +260,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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// Copy all stored vertices, normals and so on
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pMesh->mNumVertices = pModel->m_Vertices.size();
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pMesh->mVertices = new aiVector3D_t[pMesh->mNumVertices];
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pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
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for (size_t index=0; index < pModel->m_Vertices.size(); index++)
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{
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pMesh->mVertices[ index ] = *pModel->m_Vertices[ index ];
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@@ -268,7 +268,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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if (!pModel->m_Normals.empty())
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{
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pMesh->mNormals = new aiVector3D_t[pModel->m_Normals.size()];
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pMesh->mNormals = new aiVector3D[pModel->m_Normals.size()];
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for (size_t index = 0; index < pModel->m_Normals.size(); index++)
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{
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pMesh->mNormals[ index ] = *pModel->m_Normals[ index ];
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