- ASE loader alpha

- MDL loader stable
- 3ds bugfixes,
- API extensions
- New viewer features - WIP
- Support for C

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@11 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-05-09 17:24:28 +00:00
parent 14abdcbbed
commit db9c5fef2b
116 changed files with 13324 additions and 1894 deletions
+73 -13
View File
@@ -1,3 +1,43 @@
/*
Free Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Definition of the XFile importer class. */
#ifndef AI_XFILEIMPORTER_H_INC
#define AI_XFILEIMPORTER_H_INC
@@ -38,51 +78,71 @@ public:
bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
protected:
// -------------------------------------------------------------------
/** Called by Importer::GetExtensionList() for each loaded importer.
* See BaseImporter::GetExtensionList() for details
*/
void GetExtensionList(std::string& append)
{
append.append("*.x");
}
// -------------------------------------------------------------------
/** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details
*/
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
// -------------------------------------------------------------------
/** Constructs the return data structure out of the imported data.
* @param pScene The scene to construct the return data in.
* @param pData The imported data in the internal temporary representation.
* @param pData The imported data in the internal temporary
* representation.
*/
void CreateDataRepresentationFromImport( aiScene* pScene, const XFile::Scene* pData);
void CreateDataRepresentationFromImport( aiScene* pScene,
const XFile::Scene* pData);
// -------------------------------------------------------------------
/** Recursively creates scene nodes from the imported hierarchy. The meshes and materials
* of the nodes will be extracted on the way.
/** Recursively creates scene nodes from the imported hierarchy.
* The meshes and materials of the nodes will be extracted on the way.
* @param pScene The scene to construct the return data in.
* @param pParent The parent node where to create new child nodes
* @param pNode The temporary node to copy.
* @return The created node
*/
aiNode* CreateNodes( aiScene* pScene, aiNode* pParent, const XFile::Node* pNode);
aiNode* CreateNodes( aiScene* pScene, aiNode* pParent,
const XFile::Node* pNode);
// -------------------------------------------------------------------
/** Converts all meshes in the given mesh array. Each mesh is splitted up per material,
* the indices of the generated meshes are stored in the node structure.
/** Converts all meshes in the given mesh array. Each mesh is splitted
* up per material, the indices of the generated meshes are stored in
* the node structure.
* @param pScene The scene to construct the return data in.
* @param pNode The target node structure that references the constructed meshes.
* @param pNode The target node structure that references the
* constructed meshes.
* @param pMeshes The array of meshes to convert
*/
void CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vector<XFile::Mesh*>& pMeshes);
void CreateMeshes( aiScene* pScene, aiNode* pNode,
const std::vector<XFile::Mesh*>& pMeshes);
// -------------------------------------------------------------------
/** Converts the animations from the given imported data and creates them in the scene.
/** Converts the animations from the given imported data and creates
* them in the scene.
* @param pScene The scene to hold to converted animations
* @param pData The data to read the animations from
*/
void CreateAnimations( aiScene* pScene, const XFile::Scene* pData);
// -------------------------------------------------------------------
/** Converts all materials in the given array and stores them in the scene's material list.
/** Converts all materials in the given array and stores them in the
* scene's material list.
* @param pScene The scene to hold the converted materials.
* @param pMaterials The material array to convert.
*/
void ConvertMaterials( aiScene* pScene, const std::vector<XFile::Material>& pMaterials);
void ConvertMaterials( aiScene* pScene,
const std::vector<XFile::Material>& pMaterials);
protected:
/** Buffer to hold the loaded file */