- ASE loader alpha
- MDL loader stable - 3ds bugfixes, - API extensions - New viewer features - WIP - Support for C git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@11 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -1,3 +1,43 @@
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/*
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Free Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Definition of the XFile importer class. */
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#ifndef AI_XFILEIMPORTER_H_INC
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#define AI_XFILEIMPORTER_H_INC
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@@ -38,51 +78,71 @@ public:
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
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protected:
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// -------------------------------------------------------------------
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/** Called by Importer::GetExtensionList() for each loaded importer.
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* See BaseImporter::GetExtensionList() for details
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*/
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void GetExtensionList(std::string& append)
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{
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append.append("*.x");
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}
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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// -------------------------------------------------------------------
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/** Constructs the return data structure out of the imported data.
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* @param pScene The scene to construct the return data in.
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* @param pData The imported data in the internal temporary representation.
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* @param pData The imported data in the internal temporary
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* representation.
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*/
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void CreateDataRepresentationFromImport( aiScene* pScene, const XFile::Scene* pData);
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void CreateDataRepresentationFromImport( aiScene* pScene,
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const XFile::Scene* pData);
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// -------------------------------------------------------------------
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/** Recursively creates scene nodes from the imported hierarchy. The meshes and materials
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* of the nodes will be extracted on the way.
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/** Recursively creates scene nodes from the imported hierarchy.
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* The meshes and materials of the nodes will be extracted on the way.
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* @param pScene The scene to construct the return data in.
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* @param pParent The parent node where to create new child nodes
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* @param pNode The temporary node to copy.
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* @return The created node
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*/
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aiNode* CreateNodes( aiScene* pScene, aiNode* pParent, const XFile::Node* pNode);
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aiNode* CreateNodes( aiScene* pScene, aiNode* pParent,
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const XFile::Node* pNode);
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// -------------------------------------------------------------------
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/** Converts all meshes in the given mesh array. Each mesh is splitted up per material,
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* the indices of the generated meshes are stored in the node structure.
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/** Converts all meshes in the given mesh array. Each mesh is splitted
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* up per material, the indices of the generated meshes are stored in
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* the node structure.
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* @param pScene The scene to construct the return data in.
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* @param pNode The target node structure that references the constructed meshes.
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* @param pNode The target node structure that references the
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* constructed meshes.
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* @param pMeshes The array of meshes to convert
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*/
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void CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vector<XFile::Mesh*>& pMeshes);
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void CreateMeshes( aiScene* pScene, aiNode* pNode,
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const std::vector<XFile::Mesh*>& pMeshes);
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// -------------------------------------------------------------------
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/** Converts the animations from the given imported data and creates them in the scene.
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/** Converts the animations from the given imported data and creates
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* them in the scene.
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* @param pScene The scene to hold to converted animations
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* @param pData The data to read the animations from
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*/
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void CreateAnimations( aiScene* pScene, const XFile::Scene* pData);
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// -------------------------------------------------------------------
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/** Converts all materials in the given array and stores them in the scene's material list.
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/** Converts all materials in the given array and stores them in the
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* scene's material list.
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* @param pScene The scene to hold the converted materials.
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* @param pMaterials The material array to convert.
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*/
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void ConvertMaterials( aiScene* pScene, const std::vector<XFile::Material>& pMaterials);
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void ConvertMaterials( aiScene* pScene,
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const std::vector<XFile::Material>& pMaterials);
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protected:
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/** Buffer to hold the loaded file */
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