- ASE loader alpha
- MDL loader stable - 3ds bugfixes, - API extensions - New viewer features - WIP - Support for C git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@11 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -1,7 +1,49 @@
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/*
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Free Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Definitions for import post processing steps */
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#ifndef AI_POSTPROCESS_H_INC
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#define AI_POSTPROCESS_H_INC
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#include "aiTypes.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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@@ -65,12 +107,37 @@ enum aiPostProcessSteps
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* This is quite useful for realtime rendering where the number of vertices
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* is usually limited by the video driver.
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*
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* A mesh is split if it consists of more than 1 * 10^6 vertices. This is defined
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* in the internal SplitLargeMeshes.h header as AI_SLM_MAX_VERTICES.
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* The split limits can be set through aiSetVertexSplitLimit() and
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* aiSetTriangleSplitLimit(). The default values for this are defined
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* in the internal SplitLargeMeshes.h header as AI_SLM_DEFAULT_MAX_VERTICES
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* and AI_SLM_DEFAULT_MAX_TRIANGLES.
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*/
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aiProcess_SplitLargeMeshes = 0x80
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};
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// ---------------------------------------------------------------------------
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/** \brief Set the maximum number of vertices in a mesh.
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*
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* This is used by the SplitLargeMeshes PostProcess-Step to determine
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* whether a mesh must be splitted or not.
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* \param pLimit Vertex limit.
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* \note The default value is AI_SLM_DEFAULT_MAX_VERTICES, defined in
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* the internal header file SplitLargeMeshes.h
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*/
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aiReturn aiSetVertexSplitLimit(unsigned int pLimit);
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// ---------------------------------------------------------------------------
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/** \brief Set the maximum number of triangles in a mesh.
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*
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* This is used by the SplitLargeMeshes PostProcess-Step to determine
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* whether a mesh must be splitted or not.
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* \param pLimit Triangle limit
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* \note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES, defined in
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* the internal header file SplitLargeMeshes.h
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*/
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aiReturn aiSetTriangleSplitLimit(unsigned int pLimit);
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#ifdef __cplusplus
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} // end of extern "C"
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#endif
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