- ASE loader alpha

- MDL loader stable
- 3ds bugfixes,
- API extensions
- New viewer features - WIP
- Support for C

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@11 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-05-09 17:24:28 +00:00
parent 14abdcbbed
commit db9c5fef2b
116 changed files with 13324 additions and 1894 deletions
+69 -2
View File
@@ -1,7 +1,49 @@
/*
Free Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Definitions for import post processing steps */
#ifndef AI_POSTPROCESS_H_INC
#define AI_POSTPROCESS_H_INC
#include "aiTypes.h"
#ifdef __cplusplus
extern "C" {
#endif
@@ -65,12 +107,37 @@ enum aiPostProcessSteps
* This is quite useful for realtime rendering where the number of vertices
* is usually limited by the video driver.
*
* A mesh is split if it consists of more than 1 * 10^6 vertices. This is defined
* in the internal SplitLargeMeshes.h header as AI_SLM_MAX_VERTICES.
* The split limits can be set through aiSetVertexSplitLimit() and
* aiSetTriangleSplitLimit(). The default values for this are defined
* in the internal SplitLargeMeshes.h header as AI_SLM_DEFAULT_MAX_VERTICES
* and AI_SLM_DEFAULT_MAX_TRIANGLES.
*/
aiProcess_SplitLargeMeshes = 0x80
};
// ---------------------------------------------------------------------------
/** \brief Set the maximum number of vertices in a mesh.
*
* This is used by the SplitLargeMeshes PostProcess-Step to determine
* whether a mesh must be splitted or not.
* \param pLimit Vertex limit.
* \note The default value is AI_SLM_DEFAULT_MAX_VERTICES, defined in
* the internal header file SplitLargeMeshes.h
*/
aiReturn aiSetVertexSplitLimit(unsigned int pLimit);
// ---------------------------------------------------------------------------
/** \brief Set the maximum number of triangles in a mesh.
*
* This is used by the SplitLargeMeshes PostProcess-Step to determine
* whether a mesh must be splitted or not.
* \param pLimit Triangle limit
* \note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES, defined in
* the internal header file SplitLargeMeshes.h
*/
aiReturn aiSetTriangleSplitLimit(unsigned int pLimit);
#ifdef __cplusplus
} // end of extern "C"
#endif