Fixed: Use proper printf format specifier for unsigned integers

This commit is contained in:
Richard
2015-07-02 05:27:12 -06:00
parent b6cf553ff5
commit dd609767f2
3 changed files with 34 additions and 34 deletions

View File

@@ -317,13 +317,13 @@ int Assimp_Extract (const char* const* params, unsigned int num)
// check whether the requested texture is existing
if (texIdx >= scene->mNumTextures) {
::printf("assimp extract: Texture %i requested, but there are just %i textures\n",
::printf("assimp extract: Texture %u requested, but there are just %u textures\n",
texIdx, scene->mNumTextures);
return 6;
}
}
else {
::printf("assimp extract: Exporting %i textures\n",scene->mNumTextures);
::printf("assimp extract: Exporting %u textures\n",scene->mNumTextures);
}
// now write all output textures
@@ -347,7 +347,7 @@ int Assimp_Extract (const char* const* params, unsigned int num)
// if the texture is a compressed one, we'll export
// it to its native file format
if (!tex->mHeight) {
printf("assimp extract: Texture %i is compressed (%s). Writing native file format.\n",
printf("assimp extract: Texture %u is compressed (%s). Writing native file format.\n",
i,tex->achFormatHint);
// modify file extension
@@ -369,7 +369,7 @@ int Assimp_Extract (const char* const* params, unsigned int num)
else m = DoExport(tex,p,extension,flags);
::fclose(p);
printf("assimp extract: Wrote texture %i to %s\n",i, out_cpy.c_str());
printf("assimp extract: Wrote texture %u to %s\n",i, out_cpy.c_str());
if (texIdx != 0xffffffff)
return m;
}