diff --git a/port/PyAssimp/pyassimp/postprocess.py b/port/PyAssimp/pyassimp/postprocess.py
index 3c1ae976e..4bec1e288 100644
--- a/port/PyAssimp/pyassimp/postprocess.py
+++ b/port/PyAssimp/pyassimp/postprocess.py
@@ -36,13 +36,21 @@ aiProcess_JoinIdenticalVertices = 0x2
#
aiProcess_MakeLeftHanded = 0x4
-##
Triangulates all faces of all meshes.
+##
Triangulates all faces of all meshes.
#
# By default the imported mesh data might contain faces with more than 3
-# indices. For rendering you'll usually want all faces to be triangles.
-# This post processing stepaiProcess_ForceGenNormals
-##
Removes some parts of the data structure (animations, materials,
-# light sources, cameras, textures, vertex components).
+# indices. For rendering you'll usually want all faces to be triangles.
+# This post processing step splits up faces with more than 3 indices into
+# triangles. Line and point primitives are *not* modified! If you want
+# 'triangles only' with no other kinds of primitives, try the following
+# solution:
+# - Specify both #aiProcess_Triangulate and #aiProcess_SortByPType
+# - Ignore all point and line meshes when you process assimp's output
+#
+aiProcess_Triangulate = 0x8
+
+#
Removes some parts of the data structure (animations, materials,
+# light sources, cameras, textures, vertex components).
#
# The components to be removed are specified in a separate
# configuration option, #AI_CONFIG_PP_RVC_FLAGS. This is quite useful