Added missing std namespace prefix to std types.
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@@ -28,14 +28,14 @@ private:
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ID3D11Device *dev;
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ID3D11DeviceContext *devcon;
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std::vector<Mesh> meshes;
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string directory;
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vector<Texture> textures_loaded;
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std::string directory;
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std::vector<Texture> textures_loaded;
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HWND hwnd;
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void processNode(aiNode* node, const aiScene* scene);
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Mesh processMesh(aiMesh* mesh, const aiScene* scene);
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vector<Texture> loadMaterialTextures(aiMaterial* mat, aiTextureType type, string typeName, const aiScene* scene);
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string determineTextureType(const aiScene* scene, aiMaterial* mat);
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std::vector<Texture> loadMaterialTextures(aiMaterial* mat, aiTextureType type, std::string typeName, const aiScene* scene);
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std::string determineTextureType(const aiScene* scene, aiMaterial* mat);
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int getTextureIndex(aiString* str);
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ID3D11ShaderResourceView* getTextureFromModel(const aiScene* scene, int textureindex);
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};
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