[3298060] OBJ: Add support for p and l elements
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1070 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -251,7 +251,23 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
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// Create faces
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ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
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ai_assert( NULL != pObjMesh );
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pMesh->mNumFaces = static_cast<unsigned int>( pObjMesh->m_Faces.size() );
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pMesh->mNumFaces = 0;
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for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
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{
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ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
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if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
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pMesh->mNumFaces += inp->m_pVertices->size() - 1;
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}
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else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
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pMesh->mNumFaces += inp->m_pVertices->size();
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}
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else {
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++pMesh->mNumFaces;
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}
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}
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unsigned int uiIdxCount = 0u;
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if ( pMesh->mNumFaces > 0 )
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{
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pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
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@@ -260,31 +276,40 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
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pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
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}
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unsigned int outIndex = 0;
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// Copy all data from all stored meshes
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for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
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{
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aiFace *pFace = &pMesh->mFaces[ index ];
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const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
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pFace->mNumIndices = (unsigned int) uiNumIndices;
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if (pFace->mNumIndices > 0)
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{
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pFace->mIndices = new unsigned int[ uiNumIndices ];
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ObjFile::Face::IndexArray *pIndexArray = pObjMesh->m_Faces[ index ]->m_pVertices;
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ai_assert ( NULL != pIndexArray );
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for ( size_t a=0; a<pFace->mNumIndices; a++ )
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{
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pFace->mIndices[ a ] = pIndexArray->at( a );
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ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
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if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
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for(size_t i = 0; i < inp->m_pVertices->size() - 1; ++i) {
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aiFace& f = pMesh->mFaces[ outIndex++ ];
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uiIdxCount += f.mNumIndices = 2;
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f.mIndices = new unsigned int[2];
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}
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continue;
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}
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else
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{
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pFace->mIndices = NULL;
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else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
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for(size_t i = 0; i < inp->m_pVertices->size(); ++i) {
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aiFace& f = pMesh->mFaces[ outIndex++ ];
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uiIdxCount += f.mNumIndices = 1;
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f.mIndices = new unsigned int[1];
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}
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continue;
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}
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aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
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const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
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uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
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if (pFace->mNumIndices > 0) {
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pFace->mIndices = new unsigned int[ uiNumIndices ];
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}
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}
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}
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// Create mesh vertices
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createVertexArray(pModel, pData, uiMeshIndex, pMesh);
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createVertexArray(pModel, pData, uiMeshIndex, pMesh, uiIdxCount);
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}
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// ------------------------------------------------------------------------------------------------
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@@ -292,7 +317,8 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
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void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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const ObjFile::Object* pCurrentObject,
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unsigned int uiMeshIndex,
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aiMesh* pMesh)
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aiMesh* pMesh,
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unsigned int uiIdxCount)
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{
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// Checking preconditions
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ai_assert( NULL != pCurrentObject );
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@@ -307,7 +333,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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return;
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// Copy vertices of this mesh instance
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pMesh->mNumVertices = (unsigned int) pObjMesh->m_uiNumIndices;
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pMesh->mNumVertices = uiIdxCount;
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pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
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// Allocate buffer for normal vectors
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@@ -318,21 +344,18 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
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{
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pMesh->mNumUVComponents[ 0 ] = 2;
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pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
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pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
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}
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// Copy vertices, normals and textures into aiMesh instance
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unsigned int newIndex = 0;
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unsigned int newIndex = 0, outIndex = 0;
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for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ )
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{
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// Get destination face
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aiFace *pDestFace = &pMesh->mFaces[ index ];
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// Get source face
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ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
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// Copy all index arrays
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for ( size_t vertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
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for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
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{
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const unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
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if (vertex >= pModel->m_Vertices.size()) {
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@@ -359,19 +382,55 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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{
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const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
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ai_assert( tex < pModel->m_TextureCoord.size() );
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for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++ )
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for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ )
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{
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if ( pMesh->mNumUVComponents[ i ] > 0 )
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{
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aiVector2D coord2d = pModel->m_TextureCoord[ tex ];
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pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
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}
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aiVector2D coord2d = pModel->m_TextureCoord[ tex ];
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pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
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}
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}
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}
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ai_assert( pMesh->mNumVertices > newIndex );
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pDestFace->mIndices[ vertexIndex ] = newIndex;
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// Get destination face
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aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
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const bool last = vertexIndex == pSourceFace->m_pVertices->size() - 1;
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if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
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pDestFace->mIndices[ outVertexIndex++ ] = newIndex;
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}
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if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
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outIndex++;
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outVertexIndex = 0;
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}
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else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
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outVertexIndex = 0;
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if(!last) {
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outIndex++;
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}
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if (vertexIndex) {
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if(!last) {
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pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
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if ( !pSourceFace->m_pNormals->empty() && !pModel->m_Normals.empty()) {
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pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
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}
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if ( !pModel->m_TextureCoord.empty() ) {
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for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ ) {
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pMesh->mTextureCoords[ i ][ newIndex+1 ] = pMesh->mTextureCoords[ i ][ newIndex ];
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}
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}
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++newIndex;
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}
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pDestFace[-1].mIndices[1] = newIndex;
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}
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}
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else if (last) {
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outIndex++;
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}
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++newIndex;
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}
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}
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