[3298060] OBJ: Add support for p and l elements

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1070 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2011-08-23 16:23:13 +00:00
parent 1204c8cdaf
commit df63b4b3ed
8 changed files with 200 additions and 52 deletions

View File

@@ -251,7 +251,23 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
// Create faces
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ];
ai_assert( NULL != pObjMesh );
pMesh->mNumFaces = static_cast<unsigned int>( pObjMesh->m_Faces.size() );
pMesh->mNumFaces = 0;
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
{
ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
pMesh->mNumFaces += inp->m_pVertices->size() - 1;
}
else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
pMesh->mNumFaces += inp->m_pVertices->size();
}
else {
++pMesh->mNumFaces;
}
}
unsigned int uiIdxCount = 0u;
if ( pMesh->mNumFaces > 0 )
{
pMesh->mFaces = new aiFace[ pMesh->mNumFaces ];
@@ -260,31 +276,40 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
}
unsigned int outIndex = 0;
// Copy all data from all stored meshes
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
{
aiFace *pFace = &pMesh->mFaces[ index ];
const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
pFace->mNumIndices = (unsigned int) uiNumIndices;
if (pFace->mNumIndices > 0)
{
pFace->mIndices = new unsigned int[ uiNumIndices ];
ObjFile::Face::IndexArray *pIndexArray = pObjMesh->m_Faces[ index ]->m_pVertices;
ai_assert ( NULL != pIndexArray );
for ( size_t a=0; a<pFace->mNumIndices; a++ )
{
pFace->mIndices[ a ] = pIndexArray->at( a );
ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
for(size_t i = 0; i < inp->m_pVertices->size() - 1; ++i) {
aiFace& f = pMesh->mFaces[ outIndex++ ];
uiIdxCount += f.mNumIndices = 2;
f.mIndices = new unsigned int[2];
}
continue;
}
else
{
pFace->mIndices = NULL;
else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
for(size_t i = 0; i < inp->m_pVertices->size(); ++i) {
aiFace& f = pMesh->mFaces[ outIndex++ ];
uiIdxCount += f.mNumIndices = 1;
f.mIndices = new unsigned int[1];
}
continue;
}
aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_pVertices->size();
uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
if (pFace->mNumIndices > 0) {
pFace->mIndices = new unsigned int[ uiNumIndices ];
}
}
}
// Create mesh vertices
createVertexArray(pModel, pData, uiMeshIndex, pMesh);
createVertexArray(pModel, pData, uiMeshIndex, pMesh, uiIdxCount);
}
// ------------------------------------------------------------------------------------------------
@@ -292,7 +317,8 @@ void ObjFileImporter::createTopology(const ObjFile::Model* pModel,
void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
const ObjFile::Object* pCurrentObject,
unsigned int uiMeshIndex,
aiMesh* pMesh)
aiMesh* pMesh,
unsigned int uiIdxCount)
{
// Checking preconditions
ai_assert( NULL != pCurrentObject );
@@ -307,7 +333,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
return;
// Copy vertices of this mesh instance
pMesh->mNumVertices = (unsigned int) pObjMesh->m_uiNumIndices;
pMesh->mNumVertices = uiIdxCount;
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
// Allocate buffer for normal vectors
@@ -318,21 +344,18 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
{
pMesh->mNumUVComponents[ 0 ] = 2;
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
}
// Copy vertices, normals and textures into aiMesh instance
unsigned int newIndex = 0;
unsigned int newIndex = 0, outIndex = 0;
for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ )
{
// Get destination face
aiFace *pDestFace = &pMesh->mFaces[ index ];
// Get source face
ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
// Copy all index arrays
for ( size_t vertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
{
const unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
if (vertex >= pModel->m_Vertices.size()) {
@@ -359,19 +382,55 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
{
const unsigned int tex = pSourceFace->m_pTexturCoords->at( vertexIndex );
ai_assert( tex < pModel->m_TextureCoord.size() );
for ( size_t i=0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++ )
for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ )
{
if ( pMesh->mNumUVComponents[ i ] > 0 )
{
aiVector2D coord2d = pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
}
aiVector2D coord2d = pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ i ][ newIndex ] = aiVector3D( coord2d.x, coord2d.y, 0.0 );
}
}
}
ai_assert( pMesh->mNumVertices > newIndex );
pDestFace->mIndices[ vertexIndex ] = newIndex;
// Get destination face
aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
const bool last = vertexIndex == pSourceFace->m_pVertices->size() - 1;
if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
pDestFace->mIndices[ outVertexIndex++ ] = newIndex;
}
if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
outIndex++;
outVertexIndex = 0;
}
else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
outVertexIndex = 0;
if(!last) {
outIndex++;
}
if (vertexIndex) {
if(!last) {
pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
if ( !pSourceFace->m_pNormals->empty() && !pModel->m_Normals.empty()) {
pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
}
if ( !pModel->m_TextureCoord.empty() ) {
for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ ) {
pMesh->mTextureCoords[ i ][ newIndex+1 ] = pMesh->mTextureCoords[ i ][ newIndex ];
}
}
++newIndex;
}
pDestFace[-1].mIndices[1] = newIndex;
}
}
else if (last) {
outIndex++;
}
++newIndex;
}
}