add ifndef guard for resolve to fails to compile
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@@ -90,12 +90,14 @@ void ArmaturePopulate::Execute(aiScene *out) {
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ai_assert(armature);
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#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
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// set up bone armature id
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bone->mArmature = armature;
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// set this bone node to be referenced properly
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ai_assert(bone_node);
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bone->mNode = bone_node;
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#endif
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}
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}
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