Use verbose debug logging in certain places
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@@ -225,7 +225,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
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q.mTime = 0.;
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q.mValue = rotation;
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ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy rotation track has been generated");
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ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy rotation track has been generated");
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} else {
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ai_assert(channel->mRotationKeys);
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}
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@@ -240,7 +240,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
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q.mTime = 0.;
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q.mValue = scaling;
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ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy scaling track has been generated");
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ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy scaling track has been generated");
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} else {
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ai_assert(channel->mScalingKeys);
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}
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@@ -255,7 +255,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
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q.mTime = 0.;
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q.mValue = position;
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ASSIMP_LOG_DEBUG("ScenePreprocessor: Dummy position track has been generated");
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ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy position track has been generated");
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} else {
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ai_assert(channel->mPositionKeys);
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}
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@@ -264,7 +264,7 @@ void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
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}
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if (anim->mDuration == -1.) {
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ASSIMP_LOG_DEBUG("ScenePreprocessor: Setting animation duration");
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ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Setting animation duration");
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anim->mDuration = last - std::min( first, 0. );
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}
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}
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