Use verbose debug logging in certain places
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@@ -82,7 +82,7 @@ void ArmaturePopulate::Execute(aiScene *out) {
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for (std::pair<aiBone *, aiNode *> kvp : bone_stack) {
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aiBone *bone = kvp.first;
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aiNode *bone_node = kvp.second;
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ASSIMP_LOG_DEBUG_F("active node lookup: ", bone->mName.C_Str());
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ASSIMP_LOG_VERBOSE_DEBUG_F("active node lookup: ", bone->mName.C_Str());
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// lcl transform grab - done in generate_nodes :)
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// bone->mOffsetMatrix = bone_node->mTransformation;
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@@ -178,7 +178,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
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if (node == nullptr) {
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node_stack.clear();
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BuildNodeList(root_node, node_stack);
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ASSIMP_LOG_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str());
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ASSIMP_LOG_VERBOSE_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str());
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node = GetNodeFromStack(bone->mName, node_stack);
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@@ -188,7 +188,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
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}
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}
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ASSIMP_LOG_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str());
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ASSIMP_LOG_VERBOSE_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str());
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bone_stack.insert(std::pair<aiBone *, aiNode *>(bone, node));
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}
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@@ -202,7 +202,7 @@ aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node,
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std::vector<aiBone *> &bone_list) {
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while (bone_node) {
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if (!IsBoneNode(bone_node->mName, bone_list)) {
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ASSIMP_LOG_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str());
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ASSIMP_LOG_VERBOSE_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str());
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return bone_node;
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}
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