Use verbose debug logging in certain places
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@@ -299,7 +299,7 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
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for (unsigned int a = 0; a < mat->mNumProperties;++a) {
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aiMaterialProperty* prop = mat->mProperties[a];
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if( !prop ) {
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ASSIMP_LOG_DEBUG( "Property is null" );
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ASSIMP_LOG_VERBOSE_DEBUG( "Property is null" );
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continue;
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}
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