Use verbose debug logging in certain places
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@@ -373,7 +373,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
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}
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if (!DefaultLogger::isNullLogger() && DefaultLogger::get()->getLogSeverity() == Logger::VERBOSE) {
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ASSIMP_LOG_DEBUG_F(
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ASSIMP_LOG_VERBOSE_DEBUG_F(
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"Mesh ",meshIndex,
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" (",
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(pMesh->mName.length ? pMesh->mName.data : "unnamed"),
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