Use verbose debug logging in certain places
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@@ -122,7 +122,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
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// Keep this material even if no mesh references it
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abReferenced[i] = true;
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ASSIMP_LOG_DEBUG_F( "Found positive match in exclusion list: \'", name.data, "\'");
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ASSIMP_LOG_VERBOSE_DEBUG_F( "Found positive match in exclusion list: \'", name.data, "\'");
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}
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}
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}
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