From e3def37f42bd1cd13b025673d5c9ddc03b46cc60 Mon Sep 17 00:00:00 2001 From: Mykhailo418 Date: Mon, 18 Apr 2022 17:26:37 +0300 Subject: [PATCH] assing absolute_transform to matrix --- code/AssetLib/FBX/FBXConverter.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/code/AssetLib/FBX/FBXConverter.cpp b/code/AssetLib/FBX/FBXConverter.cpp index bea449f81..b9e923238 100644 --- a/code/AssetLib/FBX/FBXConverter.cpp +++ b/code/AssetLib/FBX/FBXConverter.cpp @@ -1554,6 +1554,7 @@ void FBXConverter::ConvertCluster(std::vector &local_mesh_bones, const bone->mName = bone_name; bone->mOffsetMatrix = cl->Transform(); + aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform; // store local transform link for post processing /* bone->mOffsetMatrix = cl->TransformLink();