ASE: Explicitly pass "UNNAMED" as default bone name
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@@ -1553,7 +1553,7 @@ void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
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void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
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{
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AI_ASE_PARSER_INIT();
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mesh.mBones.resize(iNumBones);
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mesh.mBones.resize(iNumBones, Bone("UNNAMED"));
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while (true)
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{
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if ('*' == *filePtr)
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