does not access undefined memory area anymore.

This will fix some Debuggers, which throw an exception, when accessing out-of-bound memory
This commit is contained in:
Matthias Möller
2018-05-24 12:07:05 +02:00
parent b3e41204c1
commit e761f13c80

View File

@@ -365,10 +365,10 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
pMesh->mNumFaces = static_cast<unsigned int>(positionBuffer.size() / 3);
pMesh->mNumVertices = static_cast<unsigned int>(positionBuffer.size());
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
memcpy(pMesh->mVertices, &positionBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
memcpy(pMesh->mVertices, positionBuffer.data(), pMesh->mNumVertices * sizeof(aiVector3D));
positionBuffer.clear();
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
memcpy(pMesh->mNormals, &normalBuffer[0].x, pMesh->mNumVertices * sizeof(aiVector3D));
memcpy(pMesh->mNormals, normalBuffer.data(), pMesh->mNumVertices * sizeof(aiVector3D));
normalBuffer.clear();
// now copy faces