Added "ImproveCacheLocality"-Step; Added Unit tests (3 at the moment); Fixed hp spelling errors.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@68 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
@@ -40,15 +40,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/** @file Implementation of the CPP-API class #Importer */
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// STL/CSL heades
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#include <fstream>
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#include <string>
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// public Assimp API
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#include "../include/assimp.hpp"
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#include "../include/aiAssert.h"
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#include "../include/aiScene.h"
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#include "../include/aiPostProcess.h"
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#include "../include/DefaultLogger.h"
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// internal headers
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#include "BaseImporter.h"
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#include "BaseProcess.h"
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#include "DefaultIOStream.h"
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@@ -123,6 +127,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#if (!defined AI_BUILD_NO_VALIDATEDS_PROCESS)
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# include "ValidateDataStructure.h"
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#endif
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#if (!defined AI_BUILD_NO_IMPROVECACHELOCALITY_PROCESS)
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# include "ImproveCacheLocality.h"
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#endif
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using namespace Assimp;
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@@ -210,6 +217,9 @@ Importer::Importer() :
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#if (!defined AI_BUILD_NO_LIMITBONEWEIGHTS_PROCESS)
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mPostProcessingSteps.push_back( new LimitBoneWeightsProcess());
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#endif
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#if (!defined AI_BUILD_NO_IMPROVECACHELOCALITY_PROCESS)
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mPostProcessingSteps.push_back( new ImproveCacheLocalityProcess());
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#endif
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}
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// ------------------------------------------------------------------------------------------------
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@@ -0,0 +1,370 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
|
||||
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||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the post processing step to join identical vertices
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* for all imported meshes
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* <br>
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* The algorithm is roughly basing on this paper:
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* http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf
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*/
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// STL headers
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#include <vector>
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#include <stack>
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#include <queue>
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// public ASSIMP headers
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#include "../include/DefaultLogger.h"
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#include "../include/aiPostProcess.h"
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#include "../include/aiMesh.h"
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#include "../include/aiScene.h"
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// internal headers
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#include "ImproveCacheLocality.h"
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#include "VertexTriangleAdjacency.h"
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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ImproveCacheLocalityProcess::ImproveCacheLocalityProcess()
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{
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// nothing to do here
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configCacheDepth = 12; // hardcoded to 12 at the moment
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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ImproveCacheLocalityProcess::~ImproveCacheLocalityProcess()
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{
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const
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{
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return (pFlags & aiProcess_ImproveCacheLocality) != 0;
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
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{
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DefaultLogger::get()->debug("ImproveCacheLocalityProcess begin");
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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{
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this->ProcessMesh( pScene->mMeshes[a]);
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}
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DefaultLogger::get()->debug("ImproveCacheLocalityProcess finished. ");
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}
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// ------------------------------------------------------------------------------------------------
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// Improves the cache coherency of a specific mesh
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void ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh)
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{
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ai_assert(NULL != pMesh);
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// check whether the input data is valid ->
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// - there must be vertices and faces (haha)
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// - all faces must be triangulated
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if (!pMesh->HasFaces() || !pMesh->HasPositions())return;
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// find the input ACMR ...
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unsigned int* piFIFOStack = new unsigned int[this->configCacheDepth];
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::memset(piFIFOStack,0xff,this->configCacheDepth*sizeof(unsigned int));
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unsigned int* piCur = piFIFOStack;
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const unsigned int* const piCurEnd = piFIFOStack + this->configCacheDepth;
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// count the number of cache misses
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unsigned int iCacheMisses = 0;
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const aiFace* const pcEnd = pMesh->mFaces+pMesh->mNumFaces;
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for (const aiFace* pcFace = pMesh->mFaces;pcFace != pcEnd;++pcFace)
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{
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if (3 != pcFace->mNumIndices)
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{
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DefaultLogger::get()->error("Unable to improve cache locality of non-triangulated faces");
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delete[] piFIFOStack;
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return;
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}
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// although it has not been tested, I'm quite sure degenerated triangles
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// would crash if the algorithm was applied to them
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#if (defined _DEBUG)
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if (pcFace->mIndices[0] == pcFace->mIndices[1] ||
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pcFace->mIndices[2] == pcFace->mIndices[1] ||
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pcFace->mIndices[2] == pcFace->mIndices[0])
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{
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DefaultLogger::get()->error("ImproveCacheLocalityProcess: There may be no degenerated triangles ");
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return;
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}
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#endif
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for (unsigned int qq = 0; qq < 3;++qq)
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{
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bool bInCache = false;
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for (unsigned int* pp = piFIFOStack;pp < piCurEnd;++pp)
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{
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if (*pp == pcFace->mIndices[qq])
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{
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// the vertex is in cache
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bInCache = true;
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break;
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}
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}
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if (!bInCache)
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{
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++iCacheMisses;
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if (piCurEnd == piCur)piCur = piFIFOStack;
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*piCur++ = pcFace->mIndices[qq];
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}
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}
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}
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delete[] piFIFOStack;
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float fACMR = (float)iCacheMisses / pMesh->mNumFaces;
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char szBuff[16];
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sprintf(szBuff,"%f",fACMR);
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DefaultLogger::get()->debug("Input ACMR: " + std::string(szBuff));
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// first we need to build a vertex-triangle adjacency list
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VertexTriangleAdjacency adj(pMesh->mFaces,pMesh->mNumFaces, pMesh->mNumVertices,true);
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// build a list to store per-vertex caching time stamps
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unsigned int* const piCachingStamps = new unsigned int[pMesh->mNumVertices];
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::memset(piCachingStamps,0x0,pMesh->mNumVertices*sizeof(unsigned int));
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// allocate an empty output index buffer. We store the output
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// indices in one large array. Since the number of triangles
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// won't change the input faces can be reused. This is how we save
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// thousands of redundant mini allocations for aiFace::mIndices
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const unsigned int iIdxCnt = pMesh->mNumFaces*3;
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unsigned int* const piIBOutput = new unsigned int[iIdxCnt];
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unsigned int* piCSIter = piIBOutput;
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// allocate the flag array to hold the information
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// whether a face has already been emitted or not
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std::vector<bool> abEmitted(pMesh->mNumFaces,false);
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// dead-end vertex index stack
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std::stack<unsigned int> sDeadEndVStack;
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// create a copy of the piNumTriPtr buffer
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unsigned int* const piNumTriPtr = adj.mLiveTriangles;
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const unsigned int* const piNumTriPtrNoModify = new unsigned int[pMesh->mNumVertices];
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::memcpy(const_cast<unsigned int* const> (piNumTriPtrNoModify),piNumTriPtr,
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pMesh->mNumVertices * sizeof(unsigned int));
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// get the largest number of referenced triangles
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// and allocate the "candidate buffer"
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unsigned int iMaxRefTris = 0;
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{
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const unsigned int* piCur = adj.mLiveTriangles;
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const unsigned int* const piCurEnd = adj.mLiveTriangles+pMesh->mNumVertices;
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for (;piCur != piCurEnd;++piCur)
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iMaxRefTris = std::max(iMaxRefTris,*piCur);
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}
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unsigned int* piCandidates = new unsigned int[iMaxRefTris*3];
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iCacheMisses = 0;
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/** PSEUDOCODE for the algorithm
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A = Build-Adjacency(I) Vertex-triangle adjacency
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L = Get-Triangle-Counts(A) Per-vertex live triangle counts
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C = Zero(Vertex-Count(I)) Per-vertex caching time stamps
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D = Empty-Stack() Dead-end vertex stack
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E = False(Triangle-Count(I)) Per triangle emitted flag
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O = Empty-Index-Buffer() Empty output buffer
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f = 0 Arbitrary starting vertex
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s = k+1, i = 1 Time stamp and cursor
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while f >= 0 For all valid fanning vertices
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N = Empty-Set() 1-ring of next candidates
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for each Triangle t in Neighbors(A, f)
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if !Emitted(E,t)
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for each Vertex v in t
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Append(O,v) Output vertex
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Push(D,v) Add to dead-end stack
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Insert(N,v) Register as candidate
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L[v] = L[v]-1 Decrease live triangle count
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if s-C[v] > k If not in cache
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C[v] = s Set time stamp
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s = s+1 Increment time stamp
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E[t] = true Flag triangle as emitted
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Select next fanning vertex
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f = Get-Next-Vertex(I,i,k,N,C,s,L,D)
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return O
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*/
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int ivdx = 0;
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int ics = 1;
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int iStampCnt = this->configCacheDepth+1;
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while (ivdx >= 0)
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{
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unsigned int icnt = piNumTriPtrNoModify[ivdx];
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unsigned int* piList = adj.GetAdjacentTriangles(ivdx);
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unsigned int* piCurCandidate = piCandidates;
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// get all triangles in the neighborhood
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for (unsigned int tri = 0; tri < icnt;++tri)
|
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{
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// if they have not yet been emitted, add them to the output IB
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const unsigned int fidx = *piList++;
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if (!abEmitted[fidx])
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{
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// so iterate through all vertices of the current triangle
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const aiFace* pcFace = &pMesh->mFaces[ fidx ];
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const unsigned int* const p2 = pcFace->mIndices+3;
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for (unsigned int* p = pcFace->mIndices;p != p2;++p)
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{
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const unsigned int dp = *p;
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// the current vertex won't have any free triangles after this step
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if (ivdx != dp)
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{
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// append the vertex to the dead-end stack
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sDeadEndVStack.push(dp);
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// register as candidate for the next step
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*piCurCandidate++ = dp;
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// decrease the per-vertex triangle counts
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piNumTriPtr[dp]--;
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}
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// append the vertex to the output index buffer
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*piCSIter++ = dp;
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|
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// if the vertex is not yet in cache, set its cache count
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||||
if (iStampCnt-piCachingStamps[dp] > this->configCacheDepth)
|
||||
{
|
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piCachingStamps[dp] = iStampCnt++;
|
||||
++iCacheMisses;
|
||||
}
|
||||
}
|
||||
// flag triangle as emitted
|
||||
abEmitted[fidx] = true;
|
||||
}
|
||||
}
|
||||
|
||||
// the vertex has now no living adjacent triangles anymore
|
||||
piNumTriPtr[ivdx] = 0;
|
||||
|
||||
// get next fanning vertex
|
||||
ivdx = -1;
|
||||
int max_priority = -1;
|
||||
for (unsigned int* piCur = piCandidates;piCur != piCurCandidate;++piCur)
|
||||
{
|
||||
register const unsigned int dp = *piCur;
|
||||
|
||||
// must have live triangles
|
||||
if (piNumTriPtr[dp] > 0)
|
||||
{
|
||||
int priority = 0;
|
||||
|
||||
// will the vertex be in cache, even after fanning occurs?
|
||||
unsigned int tmp;
|
||||
if ((tmp = iStampCnt-piCachingStamps[dp]) + 2*piNumTriPtr[dp] <= this->configCacheDepth)
|
||||
priority = tmp;
|
||||
// keep best candidate
|
||||
if (priority > max_priority)
|
||||
{
|
||||
max_priority = priority;
|
||||
ivdx = dp;
|
||||
}
|
||||
}
|
||||
}
|
||||
// did we reach a dead end?
|
||||
if (-1 == ivdx)
|
||||
{
|
||||
// need to get a non-local vertex for which we have a good
|
||||
// chance that it is still in the cache ...
|
||||
while (!sDeadEndVStack.empty())
|
||||
{
|
||||
unsigned int iCachedIdx = sDeadEndVStack.top();
|
||||
sDeadEndVStack.pop();
|
||||
if (piNumTriPtr[ iCachedIdx ] > 0)
|
||||
{
|
||||
ivdx = iCachedIdx;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (-1 == ivdx)
|
||||
{
|
||||
// well, there isn't such a vertex. Simply get the next
|
||||
// vertex in input order and hope it is not too bad ...
|
||||
while (ics < (int)pMesh->mNumVertices)
|
||||
{
|
||||
++ics;
|
||||
if (piNumTriPtr[ics] > 0)
|
||||
{
|
||||
ivdx = ics;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fACMR = (float)iCacheMisses / pMesh->mNumFaces;
|
||||
sprintf(szBuff,"%f",fACMR);
|
||||
DefaultLogger::get()->debug("Output ACMR: " + std::string(szBuff));
|
||||
|
||||
// sort the output index buffer back to the input array
|
||||
piCSIter = piIBOutput;
|
||||
|
||||
for (aiFace* pcFace = pMesh->mFaces; pcFace != pcEnd;++pcFace)
|
||||
{
|
||||
pcFace->mIndices[0] = *piCSIter++;
|
||||
pcFace->mIndices[1] = *piCSIter++;
|
||||
pcFace->mIndices[2] = *piCSIter++;
|
||||
}
|
||||
|
||||
// delete temporary storage
|
||||
delete[] piCachingStamps;
|
||||
delete[] piIBOutput;
|
||||
delete[] piCandidates;
|
||||
delete[] piNumTriPtrNoModify;
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
/*
|
||||
Open Asset Import Library (ASSIMP)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a post processing step to reorder faces for
|
||||
better cache locality*/
|
||||
#ifndef AI_IMPROVECACHELOCALITY_H_INC
|
||||
#define AI_IMPROVECACHELOCALITY_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "../include/aiTypes.h"
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The ImproveCacheLocalityProcess reorders all faces for improved vertex
|
||||
* cache locality. It tries to arrange all faces to fans and to render
|
||||
* faces which share vertices directly one after the other.
|
||||
*
|
||||
* @note This step expects the triagulated input data.
|
||||
*/
|
||||
class ImproveCacheLocalityProcess : public BaseProcess
|
||||
{
|
||||
friend class Importer;
|
||||
|
||||
protected:
|
||||
/** Constructor to be privately used by Importer */
|
||||
ImproveCacheLocalityProcess();
|
||||
|
||||
/** Destructor, private as well */
|
||||
~ImproveCacheLocalityProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the postprocessing step on the given mesh
|
||||
* @param pMesh The mesh to process.
|
||||
*/
|
||||
void ProcessMesh( aiMesh* pMesh);
|
||||
|
||||
|
||||
//! Configuration parameter: specifies the size of the cache to
|
||||
//! optimize the vertex data for.
|
||||
unsigned int configCacheDepth;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_IMPROVECACHELOCALITY_H_INC
|
||||
@@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <vector>
|
||||
#include <assert.h>
|
||||
#include "JoinVerticesProcess.h"
|
||||
#include "SpatialSort.h"
|
||||
#include "../include/DefaultLogger.h"
|
||||
@@ -177,7 +176,7 @@ bool JoinVerticesProcess::ProcessMesh( aiMesh* pMesh)
|
||||
if( (uv.mBitangent - v.mBitangent).SquareLength() > squareEpsilon)
|
||||
continue;
|
||||
// manually unrolled because continue wouldn't work as desired in an inner loop
|
||||
assert( AI_MAX_NUMBER_OF_COLOR_SETS == 4);
|
||||
ai_assert( AI_MAX_NUMBER_OF_COLOR_SETS == 4);
|
||||
if( GetColorDifference( uv.mColors[0], v.mColors[0]) > squareEpsilon)
|
||||
continue;
|
||||
if( GetColorDifference( uv.mColors[1], v.mColors[1]) > squareEpsilon)
|
||||
@@ -187,7 +186,7 @@ bool JoinVerticesProcess::ProcessMesh( aiMesh* pMesh)
|
||||
if( GetColorDifference( uv.mColors[3], v.mColors[3]) > squareEpsilon)
|
||||
continue;
|
||||
// texture coord matching manually unrolled as well
|
||||
assert( AI_MAX_NUMBER_OF_TEXTURECOORDS == 4);
|
||||
ai_assert( AI_MAX_NUMBER_OF_TEXTURECOORDS == 4);
|
||||
if( (uv.mTexCoords[0] - v.mTexCoords[0]).SquareLength() > squareEpsilon)
|
||||
continue;
|
||||
if( (uv.mTexCoords[1] - v.mTexCoords[1]).SquareLength() > squareEpsilon)
|
||||
@@ -303,7 +302,7 @@ bool JoinVerticesProcess::ProcessMesh( aiMesh* pMesh)
|
||||
}
|
||||
|
||||
// there should be some. At least I think there should be some
|
||||
assert( newWeights.size() > 0);
|
||||
ai_assert( newWeights.size() > 0);
|
||||
|
||||
// kill the old and replace them with the translated weights
|
||||
delete [] bone->mWeights;
|
||||
|
||||
@@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "../include/aiPostProcess.h"
|
||||
#include "../include/aiMesh.h"
|
||||
#include "../include/aiScene.h"
|
||||
#include "../include/aiAssert.h"
|
||||
#include "../include/DefaultLogger.h"
|
||||
|
||||
using namespace Assimp;
|
||||
@@ -122,11 +123,14 @@ void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
|
||||
}
|
||||
|
||||
// now cut the weight count if it exceeds the maximum
|
||||
bool bChanged = false;
|
||||
for( WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
|
||||
{
|
||||
if( vit->size() <= mMaxWeights)
|
||||
continue;
|
||||
|
||||
bChanged = true;
|
||||
|
||||
// more than the defined maximum -> first sort by weight in descending order. That's
|
||||
// why we defined the < operator in such a weird way.
|
||||
std::sort( vit->begin(), vit->end());
|
||||
@@ -142,28 +146,71 @@ void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
|
||||
it->mWeight /= sum;
|
||||
}
|
||||
|
||||
// rebuild the vertex weight array for all bones
|
||||
typedef std::vector< std::vector< aiVertexWeight > > WeightsPerBone;
|
||||
WeightsPerBone boneWeights( pMesh->mNumBones);
|
||||
for( unsigned int a = 0; a < vertexWeights.size(); a++)
|
||||
if (bChanged)
|
||||
{
|
||||
const std::vector<Weight>& vw = vertexWeights[a];
|
||||
for( std::vector<Weight>::const_iterator it = vw.begin(); it != vw.end(); ++it)
|
||||
boneWeights[it->mBone].push_back( aiVertexWeight( a, it->mWeight));
|
||||
}
|
||||
|
||||
// and finally copy the vertex weight list over to the mesh's bones
|
||||
for( unsigned int a = 0; a < pMesh->mNumBones; a++)
|
||||
{
|
||||
const std::vector<aiVertexWeight>& bw = boneWeights[a];
|
||||
aiBone* bone = pMesh->mBones[a];
|
||||
// ignore the bone if no vertex weights were removed there
|
||||
if( bw.size() == bone->mNumWeights)
|
||||
continue;
|
||||
// rebuild the vertex weight array for all bones
|
||||
typedef std::vector< std::vector< aiVertexWeight > > WeightsPerBone;
|
||||
WeightsPerBone boneWeights( pMesh->mNumBones);
|
||||
for( unsigned int a = 0; a < vertexWeights.size(); a++)
|
||||
{
|
||||
const std::vector<Weight>& vw = vertexWeights[a];
|
||||
for( std::vector<Weight>::const_iterator it = vw.begin(); it != vw.end(); ++it)
|
||||
boneWeights[it->mBone].push_back( aiVertexWeight( a, it->mWeight));
|
||||
}
|
||||
|
||||
// copy the weight list. should always be less weights than before, so we don't need a new allocation
|
||||
assert( bw.size() < bone->mNumWeights);
|
||||
bone->mNumWeights = (unsigned int) bw.size();
|
||||
memcpy( bone->mWeights, &bw[0], bw.size() * sizeof( aiVertexWeight));
|
||||
// and finally copy the vertex weight list over to the mesh's bones
|
||||
std::vector<bool> abNoNeed(pMesh->mNumBones,false);
|
||||
bChanged = false;
|
||||
|
||||
for( unsigned int a = 0; a < pMesh->mNumBones; a++)
|
||||
{
|
||||
const std::vector<aiVertexWeight>& bw = boneWeights[a];
|
||||
aiBone* bone = pMesh->mBones[a];
|
||||
|
||||
// ignore the bone if no vertex weights were removed there
|
||||
|
||||
// FIX (Aramis, 07|22|08)
|
||||
// NO! we can't ignore it in this case ... it is possible that
|
||||
// the number of weights did not change, but the weight values did.
|
||||
|
||||
// if( bw.size() == bone->mNumWeights)
|
||||
// continue;
|
||||
|
||||
// FIX (Aramis, 07|21|08)
|
||||
// It is possible that all weights of a bone have been removed.
|
||||
// This would naturally cause an exception in &bw[0].
|
||||
if ( bw.empty() )
|
||||
{
|
||||
abNoNeed[a] = bChanged = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// copy the weight list. should always be less weights than before, so we don't need a new allocation
|
||||
ai_assert( bw.size() <= bone->mNumWeights);
|
||||
bone->mNumWeights = (unsigned int) bw.size();
|
||||
::memcpy( bone->mWeights, &bw[0], bw.size() * sizeof( aiVertexWeight));
|
||||
}
|
||||
|
||||
if (bChanged)
|
||||
{
|
||||
// the number of new bones is smaller than before, so we can
|
||||
// reuse the old array, too.
|
||||
aiBone** ppcCur = pMesh->mBones;
|
||||
aiBone** ppcSrc = ppcCur;
|
||||
|
||||
for (std::vector<bool>::const_iterator
|
||||
iter = abNoNeed.begin();
|
||||
iter != abNoNeed.end() ;++iter)
|
||||
{
|
||||
if (*iter)
|
||||
{
|
||||
delete *ppcSrc;
|
||||
--pMesh->mNumBones;
|
||||
}
|
||||
else *ppcCur++ = *ppcSrc;
|
||||
++ppcSrc;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "BaseProcess.h"
|
||||
|
||||
struct aiMesh;
|
||||
class LimitBoneWeightsTest;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
@@ -53,8 +54,8 @@ namespace Assimp
|
||||
// corresponding values in all Assimp ports
|
||||
|
||||
// **********************************************************
|
||||
// Java: PostProcessStep.java,
|
||||
// PostProcessStep.DEFAULT_BONE_WEIGHT_LIMIT
|
||||
// Java: ConfigProperty.java,
|
||||
// ConfigProperty.DEFAULT_BONE_WEIGHT_LIMIT
|
||||
// **********************************************************
|
||||
|
||||
#if (!defined AI_LMW_MAX_WEIGHTS)
|
||||
@@ -71,6 +72,7 @@ namespace Assimp
|
||||
class LimitBoneWeightsProcess : public BaseProcess
|
||||
{
|
||||
friend class Importer;
|
||||
friend class ::LimitBoneWeightsTest;
|
||||
|
||||
protected:
|
||||
/** Constructor to be privately used by Importer */
|
||||
|
||||
+15
-20
@@ -57,15 +57,14 @@ void CommentRemover::RemoveLineComments(const char* szComment,
|
||||
// validate parameters
|
||||
ai_assert(NULL != szComment && NULL != szBuffer && *szComment);
|
||||
|
||||
const size_t len = ::strlen(szComment);
|
||||
|
||||
while (*szBuffer)
|
||||
{
|
||||
if (*szBuffer == *szComment)
|
||||
if (0 == ::strncmp(szBuffer,szComment,len))
|
||||
{
|
||||
if (0 == ::strcmp(szBuffer+1,szComment+1))
|
||||
{
|
||||
while (*szBuffer != '\r' && *szBuffer != '\n' && *szBuffer)
|
||||
*szBuffer++ = chReplacement;
|
||||
}
|
||||
while (*szBuffer != '\r' && *szBuffer != '\n' && *szBuffer)
|
||||
*szBuffer++ = chReplacement;
|
||||
}
|
||||
++szBuffer;
|
||||
}
|
||||
@@ -80,28 +79,24 @@ void CommentRemover::RemoveMultiLineComments(const char* szCommentStart,
|
||||
NULL != szBuffer && '\0' != *szCommentStart && '\0' != *szCommentEnd);
|
||||
|
||||
const size_t len = ::strlen(szCommentEnd);
|
||||
const size_t len2 = ::strlen(szCommentStart);
|
||||
|
||||
while (*szBuffer)
|
||||
{
|
||||
if (*szBuffer == *szCommentStart)
|
||||
if (0 == ::strncmp(szBuffer,szCommentStart,len2))
|
||||
{
|
||||
if (0 == ::strcmp(szBuffer+1,szCommentStart+1))
|
||||
while (*szBuffer)
|
||||
{
|
||||
while (*szBuffer)
|
||||
|
||||
if (0 == ::strncmp(szBuffer,szCommentEnd,len))
|
||||
{
|
||||
if (*szBuffer == *szCommentEnd)
|
||||
{
|
||||
if (0 == ::strcmp(szBuffer+1,szCommentEnd+1))
|
||||
{
|
||||
for (unsigned int i = 0; i < len;++i)
|
||||
*szBuffer++ = chReplacement;
|
||||
goto __continue_outer; // WUHHHAAAAHHAA!
|
||||
}
|
||||
}
|
||||
*szBuffer++ = chReplacement;
|
||||
for (unsigned int i = 0; i < len;++i)
|
||||
*szBuffer++ = chReplacement;
|
||||
goto __continue_outer; // WUHHHAAAAHHAA!
|
||||
}
|
||||
return;
|
||||
*szBuffer++ = chReplacement;
|
||||
}
|
||||
return;
|
||||
}
|
||||
++szBuffer;
|
||||
__continue_outer:
|
||||
|
||||
@@ -94,15 +94,16 @@ void TriangulateProcess::Execute( aiScene* pScene)
|
||||
bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
|
||||
{
|
||||
// check whether we will need to do something ...
|
||||
bool bNeed = false;
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
|
||||
{
|
||||
const aiFace& face = pMesh->mFaces[a];
|
||||
if( face.mNumIndices != 3)
|
||||
{
|
||||
break;
|
||||
bNeed = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (!bNeed)return false;
|
||||
|
||||
std::vector<aiFace> newFaces;
|
||||
newFaces.reserve( pMesh->mNumFaces*2);
|
||||
|
||||
@@ -0,0 +1,136 @@
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the VertexTriangleAdjacency helper class
|
||||
*/
|
||||
|
||||
// public ASSIMP headers
|
||||
#include "../include/DefaultLogger.h"
|
||||
#include "../include/aiMesh.h"
|
||||
|
||||
// internal headers
|
||||
#include "VertexTriangleAdjacency.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
|
||||
unsigned int iNumFaces,
|
||||
unsigned int iNumVertices /*= 0*/,
|
||||
bool bComputeNumTriangles /*= false*/)
|
||||
{
|
||||
// compute the number of referenced vertices if it wasn't specified by the caller
|
||||
const aiFace* const pcFaceEnd = pcFaces + iNumFaces;
|
||||
if (!iNumVertices)
|
||||
{
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace)
|
||||
{
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]);
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]);
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[2]);
|
||||
}
|
||||
}
|
||||
unsigned int* pi;
|
||||
|
||||
// allocate storage
|
||||
if (bComputeNumTriangles)
|
||||
{
|
||||
pi = this->mLiveTriangles = new unsigned int[iNumVertices+1];
|
||||
::memset(this->mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
|
||||
this->mOffsetTable = new unsigned int[iNumVertices+2]+1;
|
||||
}
|
||||
else
|
||||
{
|
||||
pi = this->mOffsetTable = new unsigned int[iNumVertices+2]+1;
|
||||
::memset(this->mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
|
||||
this->mLiveTriangles = NULL; // important, otherwise the d'tor would crash
|
||||
}
|
||||
|
||||
// get a pointer to the end of the buffer
|
||||
unsigned int* piEnd = pi+iNumVertices;
|
||||
*piEnd++ = 0u;
|
||||
|
||||
// first pass: compute the number of faces referencing each vertex
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace)
|
||||
{
|
||||
pi[pcFace->mIndices[0]]++;
|
||||
pi[pcFace->mIndices[1]]++;
|
||||
pi[pcFace->mIndices[2]]++;
|
||||
}
|
||||
|
||||
// second pass: compute the final offset table
|
||||
unsigned int iSum = 0;
|
||||
unsigned int* piCurOut = this->mOffsetTable;
|
||||
for (unsigned int* piCur = pi; piCur != piEnd;++piCur,++piCurOut)
|
||||
{
|
||||
unsigned int iLastSum = iSum;
|
||||
iSum += *piCur;
|
||||
*piCurOut = iLastSum;
|
||||
}
|
||||
pi = this->mOffsetTable;
|
||||
|
||||
// third pass: compute the final table
|
||||
this->mAdjacencyTable = new unsigned int[iSum];
|
||||
iSum = 0;
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace,++iSum)
|
||||
{
|
||||
unsigned int idx = pcFace->mIndices[0];
|
||||
this->mAdjacencyTable[pi[idx]++] = iSum;
|
||||
|
||||
idx = pcFace->mIndices[1];
|
||||
this->mAdjacencyTable[pi[idx]++] = iSum;
|
||||
|
||||
idx = pcFace->mIndices[2];
|
||||
this->mAdjacencyTable[pi[idx]++] = iSum;
|
||||
}
|
||||
// fourth pass: undo the offset computations made during the third pass
|
||||
// We could do this in a separate buffer, but this would be TIMES slower.
|
||||
--this->mOffsetTable;
|
||||
*this->mOffsetTable = 0u;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
VertexTriangleAdjacency::~VertexTriangleAdjacency()
|
||||
{
|
||||
// delete all allocated storage
|
||||
delete[] this->mOffsetTable;
|
||||
delete[] this->mAdjacencyTable;
|
||||
delete[] this->mLiveTriangles;
|
||||
}
|
||||
@@ -0,0 +1,126 @@
|
||||
/*
|
||||
Open Asset Import Library (ASSIMP)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a helper class to compute a vertex-triangle adjacency map */
|
||||
#ifndef AI_VTADJACENCY_H_INC
|
||||
#define AI_VTADJACENCY_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "../include/aiTypes.h"
|
||||
#include "../include/aiAssert.h"
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The VertexTriangleAdjacency class computes a vertex-triangle
|
||||
* adjacency map from a given index buffer.
|
||||
*
|
||||
* @note The input data is expected to be triangulated.
|
||||
*/
|
||||
class VertexTriangleAdjacency
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
/** Construction from an existing index buffer
|
||||
* @param pcFaces Index buffer
|
||||
* @param iNumFaces Number of faces in the buffer
|
||||
* @param iNumVertices Number of referenced vertices. This value
|
||||
* is computed automatically if 0 is specified.
|
||||
* @param bComputeNumTriangles If you want the class to compute
|
||||
* a list which contains the number of referenced triangles
|
||||
* per vertex - pass true.
|
||||
*/
|
||||
VertexTriangleAdjacency(aiFace* pcFaces,unsigned int iNumFaces,
|
||||
unsigned int iNumVertices = 0,
|
||||
bool bComputeNumTriangles = true);
|
||||
|
||||
|
||||
/** Destructor
|
||||
*/
|
||||
~VertexTriangleAdjacency();
|
||||
|
||||
|
||||
/** Get all triangles adjacent to a vertex
|
||||
* @param iVertIndex Index of the vertex
|
||||
* @return A pointer to the adjacency list
|
||||
*/
|
||||
inline unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const
|
||||
{
|
||||
ai_assert(iVertIndex < iNumVertices);
|
||||
|
||||
const unsigned int ofs = mOffsetTable[iVertIndex];
|
||||
return &mAdjacencyTable[ofs];
|
||||
}
|
||||
|
||||
|
||||
/** Get the number of triangles that are referenced by
|
||||
* a vertex. This function returns a reference that can be modified
|
||||
* @param iVertIndex Index of the vertex
|
||||
* @return Number of referenced triangles
|
||||
*/
|
||||
inline unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex)
|
||||
{
|
||||
ai_assert(iVertIndex < iNumVertices && NULL != mLiveTriangles);
|
||||
return mLiveTriangles[iVertIndex];
|
||||
}
|
||||
|
||||
|
||||
public:
|
||||
|
||||
//! Offset table
|
||||
unsigned int* mOffsetTable;
|
||||
|
||||
//! Adjacency table
|
||||
unsigned int* mAdjacencyTable;
|
||||
|
||||
//! Table containing the number of referenced triangles per vertex
|
||||
unsigned int* mLiveTriangles;
|
||||
|
||||
//! Debug: Number of referenced vertices
|
||||
unsigned int iNumVertices;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // !! AI_VTADJACENCY_H_INC
|
||||
Reference in New Issue
Block a user