calculate and write min and max attributes for accessors
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@@ -193,6 +193,31 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
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acc->count = count;
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acc->type = typeOut;
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// calculate min and max values
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{
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// Allocate and initialize with large values.
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float float_MAX = 10000000000000;
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for (int i = 0 ; i < numCompsOut ; i++) {
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acc->min.push_back( float_MAX);
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acc->max.push_back(-float_MAX);
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}
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// Search and set extreme values.
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float valueTmp;
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for (int i = 0 ; i < count ; i++) {
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for (int j = 0 ; j < numCompsOut ; j++) {
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valueTmp = static_cast<aiVector3D*>(data)[i][j];
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if (valueTmp < acc->min[j]) {
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acc->min[j] = valueTmp;
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}
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if (valueTmp > acc->max[j]) {
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acc->max[j] = valueTmp;
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}
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}
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}
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}
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// copy the data
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acc->WriteData(count, data, numCompsIn*bytesPerComp);
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