- templatize math library. All standard math classes (i.e. aiMatrix4x4) have been replaced by templates which are usually named like the old type with a 't' postfix. For compatibility, typedefs to replace the old types exist. For the C interface, these still map to raw structures.
While principally backwards-compatible, this is still a breaking change since I also changed some method signatures (i.e. aiVector3t<TReal>(TReal) is now explicit). Normal users should not be affected, though. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1129 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -120,7 +120,7 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
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if (face.mNumIndices < 3) {
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// either a point or a line -> no well-defined normal vector
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for (unsigned int i = 0;i < face.mNumIndices;++i) {
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pMesh->mNormals[face.mIndices[i]] = qnan;
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pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan);
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}
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continue;
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}
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@@ -128,7 +128,7 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
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const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
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const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
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const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
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aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
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const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
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for (unsigned int i = 0;i < face.mNumIndices;++i) {
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pMesh->mNormals[face.mIndices[i]] = vNor;
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