Added (basic) Blender 2.63 support. No uvs or colours supported yet.
This commit is contained in:
committed by
Alexander Gessler
parent
358cb9b4c7
commit
eaf9cbc120
@@ -1,3 +1,4 @@
|
||||
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
@@ -624,7 +625,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
|
||||
)
|
||||
{
|
||||
typedef std::pair<const int,size_t> MyPair;
|
||||
if (!mesh->totface || !mesh->totvert) {
|
||||
if ((!mesh->totface && !mesh->totloop) || !mesh->totvert) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -637,6 +638,10 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
|
||||
ThrowException("Number of vertices is larger than the corresponding array");
|
||||
}
|
||||
|
||||
if (static_cast<size_t> ( mesh->totloop ) > mesh->mloop.size()) {
|
||||
ThrowException("Number of vertices is larger than the corresponding array");
|
||||
}
|
||||
|
||||
// collect per-submesh numbers
|
||||
std::map<int,size_t> per_mat;
|
||||
for (int i = 0; i < mesh->totface; ++i) {
|
||||
@@ -644,6 +649,10 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
|
||||
const MFace& mf = mesh->mface[i];
|
||||
per_mat[ mf.mat_nr ]++;
|
||||
}
|
||||
for (int i = 0; i < mesh->totpoly; ++i) {
|
||||
const MPoly& mp = mesh->mpoly[i];
|
||||
per_mat[ mp.mat_nr ]++;
|
||||
}
|
||||
|
||||
// ... and allocate the corresponding meshes
|
||||
const size_t old = temp->size();
|
||||
@@ -780,6 +789,54 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
|
||||
// }
|
||||
}
|
||||
|
||||
for (int i = 0; i < mesh->totpoly; ++i) {
|
||||
|
||||
const MPoly& mf = mesh->mpoly[i];
|
||||
|
||||
aiMesh* const out = temp[ mat_num_to_mesh_idx[ mf.mat_nr ] ];
|
||||
aiFace& f = out->mFaces[out->mNumFaces++];
|
||||
|
||||
f.mIndices = new unsigned int[ f.mNumIndices = mf.totloop ];
|
||||
aiVector3D* vo = out->mVertices + out->mNumVertices;
|
||||
aiVector3D* vn = out->mNormals + out->mNumVertices;
|
||||
|
||||
// XXX we can't fold this easily, because we are restricted
|
||||
// to the member names from the BLEND file (v1,v2,v3,v4)
|
||||
// which are assigned by the genblenddna.py script and
|
||||
// cannot be changed without breaking the entire
|
||||
// import process.
|
||||
for (int j = 0;j < mf.totloop; ++j)
|
||||
{
|
||||
const MLoop& loop = mesh->mloop[mf.loopstart + j];
|
||||
|
||||
if (loop.v >= mesh->totvert) {
|
||||
ThrowException("Vertex index out of range");
|
||||
}
|
||||
|
||||
const MVert& v = mesh->mvert[loop.v];
|
||||
|
||||
vo->x = v.co[0];
|
||||
vo->y = v.co[1];
|
||||
vo->z = v.co[2];
|
||||
vn->x = v.no[0];
|
||||
vn->y = v.no[1];
|
||||
vn->z = v.no[2];
|
||||
f.mIndices[j] = out->mNumVertices++;
|
||||
|
||||
++vo;
|
||||
++vn;
|
||||
|
||||
}
|
||||
if (mf.totloop == 3)
|
||||
{
|
||||
out->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
|
||||
}
|
||||
else
|
||||
{
|
||||
out->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
|
||||
}
|
||||
}
|
||||
|
||||
// collect texture coordinates, they're stored in a separate per-face buffer
|
||||
if (mesh->mtface) {
|
||||
if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
|
||||
|
||||
Reference in New Issue
Block a user