Correctly consider aiProcess_FlipWindingOrder AND aiProcess_MakeLeftHanded when generating normals
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@@ -105,6 +105,7 @@ private:
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ai_real configMaxAngle;
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mutable bool force_ = false;
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mutable bool flippedWindingOrder_ = false;
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mutable bool leftHanded_ = false;
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};
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} // end of namespace Assimp
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