- fbx: fix bug that caused vertex colors to be not loaded correctly.
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@@ -405,7 +405,7 @@ void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, cons
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const std::string& ReferenceInformationType)
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{
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ResolveVertexDataArray(colors_out,source,MappingInformationType,ReferenceInformationType,
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"Color",
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"Colors",
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"ColorIndex",
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vertices.size(),
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mapping_counts,
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