- consistent use of ai_assert instead of assert.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1241 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -2115,7 +2115,7 @@ void ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPer
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for( size_t b = 0; b < numPoints; b++)
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{
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// read all indices for this vertex. Yes, in a hacky local array
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assert( numOffsets < 20 && perVertexOffset < 20);
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ai_assert( numOffsets < 20 && perVertexOffset < 20);
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size_t vindex[20];
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for( size_t offsets = 0; offsets < numOffsets; ++offsets)
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vindex[offsets] = *idx++;
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@@ -2313,7 +2313,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
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child->mName = mReader->getAttributeValue( attrName);
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// TODO: (thom) support SIDs
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// assert( TestAttribute( "sid") == -1);
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// ai_assert( TestAttribute( "sid") == -1);
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if (pNode)
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{
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@@ -2781,7 +2781,7 @@ aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform
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break;
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}
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default:
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assert( false);
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ai_assert( false);
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break;
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}
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}
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