ReFix the stuff before
Fix XFileExporter Normal Fix Collada (Triangle->Poly)
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@@ -72,13 +72,13 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
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// ------------------------------------------------------------------------------------------------
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// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
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// do not use const, because some exporter need to convert the scene temporary
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void ExportSceneCollada(const char*,IOSystem*, aiScene*);
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void ExportSceneXFile(const char*,IOSystem*, aiScene*);
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void ExportSceneObj(const char*,IOSystem*, aiScene*);
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void ExportSceneSTL(const char*,IOSystem*, aiScene*);
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void ExportSceneSTLBinary(const char*,IOSystem*, aiScene*);
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void ExportScenePly(const char*,IOSystem*, aiScene*);
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void ExportScene3DS(const char*, IOSystem*, aiScene*) {}
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void ExportSceneCollada(const char*,IOSystem*, const aiScene*);
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void ExportSceneXFile(const char*,IOSystem*, const aiScene*);
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void ExportSceneObj(const char*,IOSystem*, const aiScene*);
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void ExportSceneSTL(const char*,IOSystem*, const aiScene*);
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void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*);
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void ExportScenePly(const char*,IOSystem*, const aiScene*);
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void ExportScene3DS(const char*, IOSystem*, const aiScene*) {}
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// ------------------------------------------------------------------------------------------------
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// global array of all export formats which Assimp supports in its current build
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@@ -89,7 +89,8 @@ Exporter::ExportFormatEntry gExporters[] =
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#endif
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#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
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Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile),
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Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
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aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs),
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#endif
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#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
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