Back PretransformVertice Change
Fix Node Name in XFileExport
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@@ -625,7 +625,7 @@ void PretransformVertices::Execute( aiScene* pScene)
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// flat node graph with a root node and some level 1 children
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delete pScene->mRootNode;
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pScene->mRootNode = new aiNode();
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pScene->mRootNode->mName.Set("dummy_root");
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pScene->mRootNode->mName.Set("<dummy_root>");
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if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras)
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{
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@@ -307,7 +307,7 @@ void XFileExporter::WriteNode( aiNode* pNode)
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ss << "Node_" << pNode;
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pNode->mName.Set(ss.str());
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}
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mOutput << startstr << "Frame " << pNode->mName.C_Str() << " {" << endstr;
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mOutput << startstr << "Frame " << toXFileString(pNode->mName) << " {" << endstr;
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PushTag();
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@@ -327,9 +327,9 @@ void XFileExporter::WriteNode( aiNode* pNode)
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mOutput << startstr << "}" << endstr << endstr;
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}
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void XFileExporter::WriteMesh(const aiMesh* mesh)
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void XFileExporter::WriteMesh(aiMesh* mesh)
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{
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mOutput << startstr << "Mesh " << mesh->mName.C_Str() << "_mShape" << " {" << endstr;
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mOutput << startstr << "Mesh " << toXFileString(mesh->mName) << "_mShape" << " {" << endstr;
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PushTag();
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@@ -505,6 +505,13 @@ void XFileExporter::WriteMesh(const aiMesh* mesh)
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}
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std::string XFileExporter::toXFileString(aiString &name)
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{
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std::string str = std::string(name.C_Str());
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std::replace(str.begin(), str.end(), '<', '_');
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std::replace(str.begin(), str.end(), '>', '_');
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return str;
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}
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void XFileExporter::writePath(aiString path)
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{
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@@ -80,7 +80,7 @@ protected:
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void WriteNode( aiNode* pNode );
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/// write a mesh entry of the scene
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void WriteMesh(const aiMesh* mesh);
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void WriteMesh( aiMesh* mesh);
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/// Enters a new xml element, which increases the indentation
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void PushTag() { startstr.append( " "); }
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@@ -94,6 +94,9 @@ public:
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protected:
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/// normalize the name to be accepted by xfile readers
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std::string toXFileString(aiString &name);
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/// hold the properties pointer
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const ExportProperties* mProperties;
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