Back PretransformVertice Change

Fix Node Name in XFileExport
This commit is contained in:
Madrich
2015-03-14 19:48:08 +01:00
parent 56da80bc6e
commit edd3ed9e8f
3 changed files with 15 additions and 5 deletions

View File

@@ -625,7 +625,7 @@ void PretransformVertices::Execute( aiScene* pScene)
// flat node graph with a root node and some level 1 children
delete pScene->mRootNode;
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("dummy_root");
pScene->mRootNode->mName.Set("<dummy_root>");
if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras)
{