Back PretransformVertice Change
Fix Node Name in XFileExport
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@@ -625,7 +625,7 @@ void PretransformVertices::Execute( aiScene* pScene)
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// flat node graph with a root node and some level 1 children
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delete pScene->mRootNode;
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pScene->mRootNode = new aiNode();
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pScene->mRootNode->mName.Set("dummy_root");
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pScene->mRootNode->mName.Set("<dummy_root>");
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if (1 == pScene->mNumMeshes && !pScene->mNumLights && !pScene->mNumCameras)
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{
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