worked on getting assimpl compiled on BE

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@201 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
alil
2008-10-28 23:18:06 +00:00
parent e9dc280739
commit ef3cd69ae6
10 changed files with 80 additions and 75 deletions

View File

@@ -234,7 +234,7 @@ void MDCImporter::InternReadFile(
if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles)++pScene->mNumMeshes;
iNumShaders += pcSurface2->ulNumShaders;
pcSurface2 = (const MDC::Surface*)((int8_t*)pcSurface2 + pcSurface2->ulOffsetEnd);
pcSurface2 = (BE_NCONST MDC::Surface*)((int8_t*)pcSurface2 + pcSurface2->ulOffsetEnd);
}
aszShaders.reserve(iNumShaders);
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];