worked on getting assimpl compiled on BE
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@201 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -234,7 +234,7 @@ void MDCImporter::InternReadFile(
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if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles)++pScene->mNumMeshes;
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iNumShaders += pcSurface2->ulNumShaders;
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pcSurface2 = (const MDC::Surface*)((int8_t*)pcSurface2 + pcSurface2->ulOffsetEnd);
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pcSurface2 = (BE_NCONST MDC::Surface*)((int8_t*)pcSurface2 + pcSurface2->ulOffsetEnd);
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}
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aszShaders.reserve(iNumShaders);
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pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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