- fbx: Objects now carry their ID.
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@@ -363,9 +363,10 @@ boost::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
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using namespace Util;
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// ------------------------------------------------------------------------------------------------
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LazyObject::LazyObject(const Element& element, const Document& doc)
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LazyObject::LazyObject(uint64_t id, const Element& element, const Document& doc)
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: doc(doc)
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, element(element)
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, id(id)
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{
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}
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@@ -401,17 +402,22 @@ const Object* LazyObject::Get()
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DOMError(err,&element);
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}
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// XXX prevent recursive calls
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// this needs to be relatively fast since it happens a lot,
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// so avoid constructing strings all the time.
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const char* obtype = key.begin();
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const size_t length = static_cast<size_t>(key.end()-key.begin());
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if (!strncmp(obtype,"Geometry",length)) {
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if (!strcmp(classtag.c_str(),"Mesh")) {
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object.reset(new MeshGeometry(element,name,doc.Settings()));
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object.reset(new MeshGeometry(id,element,name,doc.Settings()));
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}
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}
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else if (!strncmp(obtype,"Material",length)) {
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object.reset(new Material(element,doc,name));
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object.reset(new Material(id,element,doc,name));
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}
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else if (!strncmp(obtype,"Texture",length)) {
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object.reset(new Texture(id,element,doc,name));
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}
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if (!object.get()) {
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@@ -422,9 +428,10 @@ const Object* LazyObject::Get()
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}
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// ------------------------------------------------------------------------------------------------
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Object::Object(const Element& element, const std::string& name)
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Object::Object(uint64_t id, const Element& element, const std::string& name)
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: element(element)
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, name(name)
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, id(id)
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{
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}
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@@ -437,8 +444,8 @@ Object::~Object()
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// ------------------------------------------------------------------------------------------------
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Geometry::Geometry(const Element& element, const std::string& name)
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: Object(element,name)
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Geometry::Geometry(uint64_t id, const Element& element, const std::string& name)
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: Object(id, element,name)
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{
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}
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@@ -498,7 +505,7 @@ void Document::ReadObjects()
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DOMError(err,el.second);
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}
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objects[id] = new LazyObject(*el.second, *this);
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objects[id] = new LazyObject(id, *el.second, *this);
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// DEBUG - evaluate all objects
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const Object* o = objects[id]->Get();
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}
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