- FEATURE : First version of PK3 format loader.
- FEATURE : First prototype of Quake 3 BSP format loader. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@755 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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code/Q3BSPFileData.h
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194
code/Q3BSPFileData.h
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/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef ASSIMP_Q§BSPFILEDATA_H_INC
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#define ASSIMP_Q§BSPFILEDATA_H_INC
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#include <vector>
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namespace Assimp
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{
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namespace Q3BSP
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{
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static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ).
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static const int VERION_Q3LEVEL = 46; ///< Supported version.
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/// Integer vector.
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struct ceVec3i
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{
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int x, y, z;
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ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ }
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ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ }
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};
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/// Fileheader
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struct sQ3BSPHeader
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{
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char strID[ 4 ]; //!< Should be "IBSP"
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int iVersion; //!< 46 for standard levels
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};
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/// Descripes an entry.
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struct sQ3BSPLump
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{
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int iOffset; ///< Offset from startpointer of file
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int iSize; ///< Size fo part
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};
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struct vec2f
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{
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float x,y;
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};
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struct vec3f
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{
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float x, y, z;
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};
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/// Vertex of a Q3 level
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struct sQ3BSPVertex
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{
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vec3f vPosition; ///< Position of vertex
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vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
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vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
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vec3f vNormal; ///< vertex normale
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unsigned char bColor[ 4 ]; ///< Color in RGBA
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};
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/// A face in bsp format info
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struct sQ3BSPFace
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{
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int iTextureID; ///< Index in texture array
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int iEffect; ///< Index in effectarray (-1 = no effect)
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int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
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int iVertexIndex; ///< Start index of polygon
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int iNumOfVerts; ///< Number of vertices
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int iMeshVertexIndex; ///< Index of first mesh vertex
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int iNumOfMeshVerts; ///< Anzahl der Meshvertices
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int iLightmapID; ///< Index in das Lightmaparray
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int iLMapCorner[ 2 ]; ///< Die Ecke der Lightmap in der Textur
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int iLMapSize[ 2 ]; ///< Size of the lightmap stored on the texture
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vec3f vLMapPos; ///< 3D-Ursprung der Lightmap
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vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-Vektoren
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vec3f vNormal; ///< Polygonnormale
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int patchWidth, patchHeight; ///< bezier patch
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};
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/// A quake3 texture name.
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struct sQ3BSPTexture
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{
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char strName[ 64 ]; //!< Name of the texture without extention
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int iFlags; //!< Not used
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int iContents; //!< Not used
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};
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//! A lightmap of the level, size 128 x 128, RGB components
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struct sQ3BSPLightmap
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{
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unsigned char bLMapData[CE_BSP_LIGHTMAPSIZE];
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sQ3BSPLightmap() { memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE); }
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};
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struct sRenderVertex
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{
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vec3f vPosition;
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vec2f vTC;
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vec2f vTCLightmap;
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};
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struct SubPatch
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{
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std::vector<sRenderVertex> controlPoints;
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std::vector<sRenderVertex> vertices;
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std::vector<size_t> indices;
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int lightmapID;
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};
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enum eLumps
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{
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kEntities = 0,
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kTextures,
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kPlanes,
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kNodes,
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kLeafs,
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kLeafFaces,
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kLeafBrushes,
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kModels,
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kBrushes,
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kBrushSides,
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kVertices,
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kMeshVerts,
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kShaders,
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kFaces,
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kLightmaps,
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kLightVolumes,
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kVisData,
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kMaxLumps
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};
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struct Q3BSPModel
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{
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std::vector<unsigned char> m_Data;
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std::vector<sQ3BSPLump*> m_Lumps;
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std::vector<sQ3BSPVertex*> m_Vertices;
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std::vector<sQ3BSPFace*> m_Faces;
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std::vector<int> m_Indices;
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std::vector<sQ3BSPTexture*> m_Textures;
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std::vector<sQ3BSPLightmap*> m_Lightmaps;
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std::vector<char> m_EntityData;
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Q3BSPModel() :
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m_Data(),
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m_Lumps(),
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m_Vertices(),
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m_Faces(),
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m_Indices(),
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m_Textures(),
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m_Lightmaps(),
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m_EntityData()
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{
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// empty
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}
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};
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}
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}
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#endif // ASSIMP_Q§BSPFILEDATA_H_INC
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