This commit is contained in:
Kim Kulling
2017-01-19 11:18:33 +01:00
parent 9736003af0
commit f121e2eb66
3 changed files with 151 additions and 97 deletions
+11 -97
View File
@@ -124,47 +124,13 @@ struct aiNode
#ifdef __cplusplus
/** Constructor */
aiNode()
// set all members to zero by default
: mName("")
, mParent(NULL)
, mNumChildren(0)
, mChildren(NULL)
, mNumMeshes(0)
, mMeshes(NULL)
, mMetaData(NULL)
{
}
aiNode();
/** Construction from a specific name */
explicit aiNode(const std::string& name)
// set all members to zero by default
: mName(name)
, mParent(NULL)
, mNumChildren(0)
, mChildren(NULL)
, mNumMeshes(0)
, mMeshes(NULL)
, mMetaData(NULL)
{
}
explicit aiNode(const std::string& name);
/** Destructor */
~aiNode()
{
// delete all children recursively
// to make sure we won't crash if the data is invalid ...
if (mChildren && mNumChildren)
{
for( unsigned int a = 0; a < mNumChildren; a++)
delete mChildren[a];
}
delete [] mChildren;
delete [] mMeshes;
delete mMetaData;
}
~aiNode();
/** Searches for a node with a specific name, beginning at this
* nodes. Normally you will call this method on the root node
@@ -183,68 +149,16 @@ struct aiNode
return FindNode(name.data);
}
const aiNode* FindNode(const char* name) const;
inline
const aiNode* FindNode(const char* name) const {
if ( nullptr == name ) {
return nullptr;
}
if ( !::strcmp( mName.data, name ) ) {
return this;
}
for (unsigned int i = 0; i < mNumChildren;++i) {
const aiNode* const p = mChildren[i]->FindNode(name);
if (p) {
return p;
}
}
// there is definitely no sub-node with this name
return nullptr;
}
aiNode* FindNode(const char* name);
inline
aiNode* FindNode(const char* name) {
if (!::strcmp( mName.data,name))return this;
for (unsigned int i = 0; i < mNumChildren;++i)
{
aiNode* const p = mChildren[i]->FindNode(name);
if (p) {
return p;
}
}
// there is definitely no sub-node with this name
return nullptr;
}
inline void addChildren( unsigned int numChildren, aiNode **children ) {
if ( nullptr == children || 0 == numChildren ) {
return;
}
for ( unsigned int i = 0; i < numChildren; i++ ) {
aiNode *child = children[ i ];
if ( nullptr != child ) {
child->mParent = this;
}
}
if ( mNumChildren > 0 ) {
aiNode **tmp( new aiNode*[ mNumChildren ] );
::memcpy( tmp, mChildren, sizeof( aiNode* ) * mNumChildren );
delete[] mChildren;
mChildren = new aiNode*[ mNumChildren + numChildren ];
::memcpy( mChildren, tmp, sizeof( aiNode* ) * mNumChildren );
::memcpy( &mChildren[ mNumChildren ], children, sizeof( aiNode* )* numChildren );
mNumChildren += numChildren;
delete[] tmp;
} else {
mChildren = new aiNode*[ numChildren ];
for ( unsigned int i = 0; i < numChildren; i++ ) {
mChildren[ i ] = children[ i ];
}
mNumChildren = numChildren;
}
}
/**
* @brief Will add new children.
* @param numChildren Number of children to add.
* @param children The array with pointers showing to the children.
*/
void addChildren(unsigned int numChildren, aiNode **children);
#endif // __cplusplus
};