Fixes from Andrew Galante for build with gcc4. LWOB materials finished, some research for LWO2. Unit tests are working again. Added makefile and project workspace for xcode3 (from Andrew, too).
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@110 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -51,17 +51,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle()
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{
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// nothing to do here
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}
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{
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LIMIT = AI_SLM_DEFAULT_MAX_TRIANGLES;
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}
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// ------------------------------------------------------------------------------------------------
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SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle()
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{
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{
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// nothing to do here
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const
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@@ -327,14 +326,14 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
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}
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// ------------------------------------------------------------------------------------------------
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SplitLargeMeshesProcess_Vertex::SplitLargeMeshesProcess_Vertex()
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{
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// nothing to do here
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}
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{
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LIMIT = AI_SLM_DEFAULT_MAX_VERTICES;
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}
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// ------------------------------------------------------------------------------------------------
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SplitLargeMeshesProcess_Vertex::~SplitLargeMeshesProcess_Vertex()
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{
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{
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// nothing to do here
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool SplitLargeMeshesProcess_Vertex::IsActive( unsigned int pFlags) const
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