Added forced generation of normals with extra flag.

This commit is contained in:
Sebastian Maisch
2018-06-01 17:32:02 +02:00
parent c6eda67296
commit f15dcf7663
5 changed files with 25 additions and 7 deletions

View File

@@ -72,6 +72,7 @@ GenVertexNormalsProcess::~GenVertexNormalsProcess() {
// Returns whether the processing step is present in the given flag field.
bool GenVertexNormalsProcess::IsActive( unsigned int pFlags) const
{
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
return (pFlags & aiProcess_GenSmoothNormals) != 0;
}
@@ -113,9 +114,9 @@ void GenVertexNormalsProcess::Execute( aiScene* pScene)
bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int meshIndex)
{
if (NULL != pMesh->mNormals) {
delete[] pMesh->mNormals;
if (force_) delete[] pMesh->mNormals;
else return false;
}
// return false;
// If the mesh consists of lines and/or points but not of
// triangles or higher-order polygons the normal vectors
@@ -147,7 +148,18 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1));
auto pV12 = *pV2 - *pV1;
auto pV31 = *pV3 - *pV1;
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
if (std::isnan(vNor.x) || std::isnan(vNor.y) || std::isnan(vNor.z)) {
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
pMesh->mNormals[face.mIndices[i]] = aiVector3D(0.0f, 0.0f, 0.0f);
}
continue;
}
for (unsigned int i = 0;i < face.mNumIndices;++i) {
pMesh->mNormals[face.mIndices[i]] = vNor;