BlenderDNA.h:
* Fix rethrow that would crash the program. * QUESTION: am I throwing the right exception here. COBLoader: * catch exception by const ref * fix equality checks using strncmp taht weren't actually checking equality FBXMaterial: Catch exception by const ref (+ Debug log that it's done so) FBXConverter: Rename local variables to avoid shadowing parameter ImageExtractor: Remove duplicated/unreachable code FBXConverter: Another shadowed variable fix MD5Loader: 2 shadowed variables IRRLoader: shadowed parameter StepFileReader.cpp: Shadowed parameter IRRLoader: remove empty else statement STLExporter: Throw error instead of silently ignoring unimplemented option Misc empty blocks removed or debug logging added
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@@ -127,7 +127,7 @@ STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool expo
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mOutput.write((char *)&meshnum, 4);
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if (exportPointClouds) {
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throw DeadlyExportError("This functionality is not yet implemented for binary output.");
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}
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for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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