BlenderDNA.h:
* Fix rethrow that would crash the program. * QUESTION: am I throwing the right exception here. COBLoader: * catch exception by const ref * fix equality checks using strncmp taht weren't actually checking equality FBXMaterial: Catch exception by const ref (+ Debug log that it's done so) FBXConverter: Rename local variables to avoid shadowing parameter ImageExtractor: Remove duplicated/unreachable code FBXConverter: Another shadowed variable fix MD5Loader: 2 shadowed variables IRRLoader: shadowed parameter StepFileReader.cpp: Shadowed parameter IRRLoader: remove empty else statement STLExporter: Throw error instead of silently ignoring unimplemented option Misc empty blocks removed or debug logging added
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@@ -245,7 +245,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
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namespace {
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void GetMatScalar(const aiMaterial* mat, float& val, const char* propName, int type, int idx) {
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if (mat->Get(propName, type, idx, val) == AI_SUCCESS) {}
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ai_assert(mat->Get(propName, type, idx, val) == AI_SUCCESS);
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}
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}
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