- fbx: further work and bugfixes on deformer conversion.
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@@ -594,6 +594,11 @@ private:
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}
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ConvertMaterialForMesh(out_mesh,model,mesh,index);
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if(doc.Settings().readWeights && mesh.DeformerSkin() != NULL) {
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ConvertWeights(out_mesh, model, mesh, index);
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}
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return static_cast<unsigned int>(meshes.size() - 1);
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}
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@@ -654,6 +659,7 @@ private:
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if (index_out_indices.back() == no_index_sentinel) {
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index_out_indices.back() = out_indices.size();
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count_out_indices.push_back(0);
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}
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out_indices.push_back(out_idx[i]);
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@@ -699,6 +705,8 @@ private:
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bones.push_back(bone);
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bone->mName = FixNodeName(cl.TargetNode()->Name());
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bone->mOffsetMatrix = cl.TransformLink();
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bone->mOffsetMatrix.Inverse();
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bone->mNumWeights = static_cast<unsigned int>(out_indices.size());
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aiVertexWeight* cursor = bone->mWeights = new aiVertexWeight[out_indices.size()];
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