- fbx: further work and bugfixes on deformer conversion.
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@@ -388,7 +388,7 @@ aiMatrix4x4 ReadMatrix(const Element& element)
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aiMatrix4x4 result;
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// XXX transposed or not, this is the question :-)
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result.a1 = values[0];
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result.a2 = values[1];
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result.a3 = values[2];
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@@ -409,6 +409,7 @@ aiMatrix4x4 ReadMatrix(const Element& element)
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result.d3 = values[14];
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result.d4 = values[15];
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result.Transpose();
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return result;
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}
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