- fbx: further work and bugfixes on deformer conversion.
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@@ -154,7 +154,7 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
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cursor = 0;
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BOOST_FOREACH(int index, tempFaces) {
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const int absi = index < 0 ? (-index - 1) : index;
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mappings[mapping_offsets[absi] + mapping_counts[absi]++] = cursor;
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mappings[mapping_offsets[absi] + mapping_counts[absi]++] = cursor++;
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}
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// if settings.readAllLayers is true:
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